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The most pressing part is just how fast the in-game clock are progressing while you are editing your videos. If you have a deadline (which you often have), more than often your collabs videos will be waiting to be published, but you cannot do so until you've finished editing your own video. By that time, often too much time has passed.
The ingame-clock should be slowed down a tad, and it should at the very least pause when you're editing. Like you say, it doesn't work that way IRL, but from a gaming POV it makes it much less stressful. Part of the skill is looking at how many points in what your video has, and matching up clips. If you spend too long doing that, you might miss a deadline, and the game isn't even trending anymore. On top of that, you may also find yourself in a position where you have 3, 4 videos of the same game waiting to be published from your collabs.
Also... please make it possible to have several gaming stations as well as PC's. If a publisher wants a review of a consolegame, you need to have made several gameplays first. With everybody standing in line to record their footage in front ot the TV, you may very well miss the deadline.
I still stand by what I've said earlier. Great potential for an early access game.
I would suggest an option for choosing various speed settings, instead of just having one set speed.
Brilliant idea. :)
That's a good suggestion, it allows for different levels of play style. Those who prefer to play more casual and those who want to play at a faster tempo.
And also...could the events be sped up a bit? They say hi, then 20 secs later they mention the game, another 20 secs for a new message and then they say by 20 secs later.
Either speed it up or add more text =)