Marmoset Hexels 3

Marmoset Hexels 3

Is this better then Aseprite?
I am not saying Aseprite sucks,but I want to know whats the difference between MH3 and AP?
Originally posted by Peppered Pig:
I played around with both a bit recently. You can easily import files (like PNG format, etc.) from one program to the other but each program has its own file format to save layers, etc and theirs no way around that as far as I can see. Importing spritesheets into the "timeline" animation tool for Hexels 3 was a bit wierd you have to specify the rows and columns and sometimes it doesn't come out right sometimes. You also have to make sure you don't have anti aliasing checked for your sprites or they will be imported in all blurry.

Importing to Aseprite works straight away without any problems.

So I'll end up just using Hexels for some final changes to my art like adding glow and effects and then experiment with different forms of art (like Trixels) on top of pixel art down the line.

BTW I found out you can dock a dedicated color interface to mess around with HSB settings in Aseprite.

Hope this helps.
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Showing 1-7 of 7 comments
KittenCanaveral Jan 15, 2018 @ 6:15pm 
Both have their place, Hexels is mostly for Isometric work and animation.
Peppered Pig Jan 21, 2018 @ 5:09pm 
Both are great in their own way but lately I've been preferring Hexels 3 over Aseprite after working with both.

For Hexels 3, it has alot more features like more effects and the ability to combine pixel and vector art and create alot of interesting designs. They're also going to be adding the ability to use brushes like photo shop and create custom brushes in the next update so its becoming an all purpose art tool. Although Hexels 3 is also missing some tools that Aseprite has like a symmetry tool or the ability to easily shade colors but its not that big of a deal. It tends to lag more with my laptop which could get annoying while drawing. I don't have any issues on my desktop PC.

For Aseprite, the UI got really annoying and jarrying to use. I hate it's pixel interface. I found it difficult to play around with colors since I have no way to bring up a dedicated color interface and mess around with HSB settings. Although, Aseprite has a great animation work flow allowing you to tag certain animation frame sets and really allow you to easily tune things around.

Overall, they are both great programs. It depends on your pixel art workflow. I found a nice workflow to import Aseprite files into Unity as I work on files in Aseprite. So I'll probably end up using both programs. Aseprite for animations and shading and Hexels 3 to do drawings, and effects.
Last edited by Peppered Pig; Jan 22, 2018 @ 8:34am
Squid Annihilator Jan 21, 2018 @ 6:25pm 
Originally posted by Peppered Pig:
Both are great in their own way but lately I've been preferring Hexels 3 over Aseprite after working with both.

For Hexels 3, it has alot more features like more effects and the ability to combine pixel and vector art and create alot of interesting designs. They're also going to be adding the ability to use brushes like photo shop and create custom brushes in the next update so its becoming an all purpose art tool. Although Hexels 3 is also missing some tools that Aseprite has like a symmetry tool or the ability to easily shade colors but its not that big of a deal. It tends to lag more with my laptop which could get annoying while as you draw.

For Aseprite, the UI got really annoying and jarrying to use. I hate it's pixel interface. I found it difficult to play around with colors since I have no way to bring up a dedicated color interface and mess around with HSB settings. Although, Aseprite has a great animation work flow allowing you to tag certain animation frame sets and really allow you to easily tune things around.

Overall, they are both great programs. It depends on your pixel art workflow. I found a nice workflow to import Aseprite files into Unity as I work on files in Aseprite. So I'll probably end up using both programs. Aseprite for animations and shading and Hexels 3 to do drawings, and effects.


Have you done a project using both paint tools? For example if you need the symmetry tool,you go to Aseprite,make a shape for symetrical form,save it(not as a .ase obviously) and paste it in Hexels?
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Peppered Pig Jan 22, 2018 @ 8:31am 
I played around with both a bit recently. You can easily import files (like PNG format, etc.) from one program to the other but each program has its own file format to save layers, etc and theirs no way around that as far as I can see. Importing spritesheets into the "timeline" animation tool for Hexels 3 was a bit wierd you have to specify the rows and columns and sometimes it doesn't come out right sometimes. You also have to make sure you don't have anti aliasing checked for your sprites or they will be imported in all blurry.

Importing to Aseprite works straight away without any problems.

So I'll end up just using Hexels for some final changes to my art like adding glow and effects and then experiment with different forms of art (like Trixels) on top of pixel art down the line.

BTW I found out you can dock a dedicated color interface to mess around with HSB settings in Aseprite.

Hope this helps.
Squid Annihilator Jan 22, 2018 @ 8:50am 
Originally posted by Peppered Pig:
I played around with both a bit recently. You can easily import files (like PNG format, etc.) from one program to the other but each program has its own file format to save layers, etc and theirs no way around that as far as I can see. Importing spritesheets into the "timeline" animation tool for Hexels 3 was a bit wierd you have to specify the rows and columns and sometimes it doesn't come out right sometimes. You also have to make sure you don't have anti aliasing checked for your sprites or they will be imported in all blurry.

Importing to Aseprite works straight away without any problems.

So I'll end up just using Hexels for some final changes to my art like adding glow and effects and then experiment with different forms of art (like Trixels) on top of pixel art down the line.

BTW I found out you can dock a dedicated color interface to mess around with HSB settings in Aseprite.

Hope this helps.


It has,thank you for all the help and to everyone else who participated in this thread
UwU Feb 13, 2018 @ 2:10pm 
Originally posted by Peppered Pig:
Both are great in their own way but lately I've been preferring Hexels 3 over Aseprite after working with both.

For Hexels 3, it has alot more features like more effects and the ability to combine pixel and vector art and create alot of interesting designs. They're also going to be adding the ability to use brushes like photo shop and create custom brushes in the next update so its becoming an all purpose art tool. Although Hexels 3 is also missing some tools that Aseprite has like a symmetry tool or the ability to easily shade colors but its not that big of a deal. It tends to lag more with my laptop which could get annoying while drawing. I don't have any issues on my desktop PC.

For Aseprite, the UI got really annoying and jarrying to use. I hate it's pixel interface. I found it difficult to play around with colors since I have no way to bring up a dedicated color interface and mess around with HSB settings. Although, Aseprite has a great animation work flow allowing you to tag certain animation frame sets and really allow you to easily tune things around.

Overall, they are both great programs. It depends on your pixel art workflow. I found a nice workflow to import Aseprite files into Unity as I work on files in Aseprite. So I'll probably end up using both programs. Aseprite for animations and shading and Hexels 3 to do drawings, and effects.

How do you know about the brushes and stuff? Is there a roadmap somewhere?

I'm in the middle of trying to figure out if I want to use AeSprite or Hexels.
MarmosetKen  [developer] Feb 15, 2018 @ 11:41am 
Originally posted by Cytryz:
Originally posted by Peppered Pig:
Both are great in their own way but lately I've been preferring Hexels 3 over Aseprite after working with both.

For Hexels 3, it has alot more features like more effects and the ability to combine pixel and vector art and create alot of interesting designs. They're also going to be adding the ability to use brushes like photo shop and create custom brushes in the next update so its becoming an all purpose art tool. Although Hexels 3 is also missing some tools that Aseprite has like a symmetry tool or the ability to easily shade colors but its not that big of a deal. It tends to lag more with my laptop which could get annoying while drawing. I don't have any issues on my desktop PC.

For Aseprite, the UI got really annoying and jarrying to use. I hate it's pixel interface. I found it difficult to play around with colors since I have no way to bring up a dedicated color interface and mess around with HSB settings. Although, Aseprite has a great animation work flow allowing you to tag certain animation frame sets and really allow you to easily tune things around.

Overall, they are both great programs. It depends on your pixel art workflow. I found a nice workflow to import Aseprite files into Unity as I work on files in Aseprite. So I'll probably end up using both programs. Aseprite for animations and shading and Hexels 3 to do drawings, and effects.

How do you know about the brushes and stuff? Is there a roadmap somewhere?

I'm in the middle of trying to figure out if I want to use AeSprite or Hexels.


We released a new promo video last month, and some sharp-eyed folks noticed some windows and features that aren't available in the current release (: No official announcements about the new features yet, but our pixel tools are gonna be a lot better (:

https://www.marmoset.co/posts/marmoset-hexels-3-discover-grid/

Ken
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