Marmoset Hexels 3

Marmoset Hexels 3

Wolfen Dec 29, 2016 @ 12:43am
Canvas Size explanation.
Hi, forgive my ignorance here.

What exactly is the math going on for the different grid modes that translates from the preferences canvas size vs the document canvas size? It's a bit confusing.

For example I set it up so I can do 2048x2048. So in Pixel mode its 2048x2048, but in Trixel mode its 682x512... which is really confusing to me.

Am I still technically working with a 2048x2048 image in Trixel mode at canvas 682x512? If so could I suggest that it at least displays the actual document size and not some math formula version of the 2048x2048 in the different modes?
< >
Showing 1-9 of 9 comments
JerHenning Dec 29, 2016 @ 6:07pm 
Have the same questions myself, as I am attempting to make an image that is 1280*800 and looking for the best way to make sure my output matches those specifications.
jsguru Dec 29, 2016 @ 7:44pm 
Originally posted by Kormos:
Have the same questions myself, as I am attempting to make an image that is 1280*800 and looking for the best way to make sure my output matches those specifications.

You might find the "frame tool" with its aspect ratio option hepful, see http://steamcommunity.com/app/428340/discussions/0/385428458170518830/
Wolfen Dec 29, 2016 @ 7:58pm 
Doesn't really help me though haha. I wish the dev would pop in and try to explain or point me to where I could read up on it.
jsguru Dec 29, 2016 @ 8:15pm 
Are you using the Trixels mode? If so, then I think of Hexels as a vector graphics drawing program. There are a few factors that determine the resolution of the output. If you want to export to a png file, then try the following:
- Use the frame tool and select the aspect ratio to be that of 1280/800. The frame tool will show you an area of your canvas that fits that aspect ratio, resize and reposition the frame (without changing the aspect ratio)
- Draw whatever you like in the area inside the frame
- When you export to png (the settings will default to the correct values), you will get a 1280x800 png file
Monkeysaur Dec 30, 2016 @ 4:48am 
Originally posted by jsguru:
Are you using the Trixels mode? If so, then I think of Hexels as a vector graphics drawing program. There are a few factors that determine the resolution of the output. If you want to export to a png file, then try the following:
- Use the frame tool and select the aspect ratio to be that of 1280/800. The frame tool will show you an area of your canvas that fits that aspect ratio, resize and reposition the frame (without changing the aspect ratio)
- Draw whatever you like in the area inside the frame
- When you export to png (the settings will default to the correct values), you will get a 1280x800 png file

I have also found it a little confusing trying to get an output the right size, thanks for explaining this.

JerHenning Dec 30, 2016 @ 5:30am 
Originally posted by jsguru:
Are you using the Trixels mode? If so, then I think of Hexels as a vector graphics drawing program. There are a few factors that determine the resolution of the output. If you want to export to a png file, then try the following:
- Use the frame tool and select the aspect ratio to be that of 1280/800. The frame tool will show you an area of your canvas that fits that aspect ratio, resize and reposition the frame (without changing the aspect ratio)
- Draw whatever you like in the area inside the frame
- When you export to png (the settings will default to the correct values), you will get a 1280x800 png file

Thanks for explaining this, now it makes much more sense. I was a bit confused what that tool actually did.
MarmosetKen  [developer] Jan 3, 2017 @ 9:40am 
Hello!

Sorry I took so long to get here--I've been on Christmas vacation (: The canvas size looks different in Trixels because of the different sub-grids (the buttons at the top-left) you can have. If you're in Pixels mode with a 200x200 canvas and you switch over to Trixels, you'll still have 200x200 shapes to fill in, but only on the smallest Trixels subgrid. The default subgrid is composed of larger shapes and there are fewer of them, so we adjust the numbers we show to correspond more closely to that.

I'm preparing a blog post to explain this more in-depth, but I'll share one more detail that's kind of beautiful: If you set you canvas size in Trixels to be 2x2, draw a cube, and then look at the 3D axes of that cube, you'll see that your scene is 2 "cubes" long in all three dimensions. This wasn't exactly how we planned it, but we like it so much that we pretend it is ;)

Happy new year!

Ken
Wolfen Jan 3, 2017 @ 3:27pm 
Originally posted by MarmosetKen:
Hello!

Sorry I took so long to get here--I've been on Christmas vacation (: The canvas size looks different in Trixels because of the different sub-grids (the buttons at the top-left) you can have. If you're in Pixels mode with a 200x200 canvas and you switch over to Trixels, you'll still have 200x200 shapes to fill in, but only on the smallest Trixels subgrid. The default subgrid is composed of larger shapes and there are fewer of them, so we adjust the numbers we show to correspond more closely to that.

I'm preparing a blog post to explain this more in-depth, but I'll share one more detail that's kind of beautiful: If you set you canvas size in Trixels to be 2x2, draw a cube, and then look at the 3D axes of that cube, you'll see that your scene is 2 "cubes" long in all three dimensions. This wasn't exactly how we planned it, but we like it so much that we pretend it is ;)

Happy new year!

Ken

That kind of helps. But can I sugget you guys add another set of dimensions that is a note of actual pixel size?

So if I have the Trixels mode on and the editible grid I type in 32x164 below that in brackets it might say (YYYp x ZZZp)? Just for the information to be available?
Ankagara Jan 25, 2017 @ 1:12am 
Originally posted by Wolfen:
Originally posted by MarmosetKen:
Hello!

Sorry I took so long to get here--I've been on Christmas vacation (: The canvas size looks different in Trixels because of the different sub-grids (the buttons at the top-left) you can have. If you're in Pixels mode with a 200x200 canvas and you switch over to Trixels, you'll still have 200x200 shapes to fill in, but only on the smallest Trixels subgrid. The default subgrid is composed of larger shapes and there are fewer of them, so we adjust the numbers we show to correspond more closely to that.

I'm preparing a blog post to explain this more in-depth, but I'll share one more detail that's kind of beautiful: If you set you canvas size in Trixels to be 2x2, draw a cube, and then look at the 3D axes of that cube, you'll see that your scene is 2 "cubes" long in all three dimensions. This wasn't exactly how we planned it, but we like it so much that we pretend it is ;)

Happy new year!

Ken

That kind of helps. But can I sugget you guys add another set of dimensions that is a note of actual pixel size?

So if I have the Trixels mode on and the editible grid I type in 32x164 below that in brackets it might say (YYYp x ZZZp)? Just for the information to be available?


I ended up on this thread, because I'm looking for the same thing. I'm using Hexels to create tileable textures and when I select, say, a 512x512 grid in the canvast size and I export it, the actual image is 512x591. It would be neat if you could have additional info on the exported size, or maybe the ability to switch between hexolution (yes I just made that up, is it an actual word?) or actual resolution.
< >
Showing 1-9 of 9 comments
Per page: 1530 50