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In each step the game has more options and more commands and triggers for events and modding.
Nonsense. The game has no fixed upper limit of troops - it only makese them more expensive if you hire more soldiers than your provinces are able to provide. Remember that the game goes over hundreds of years and soldierrs are not immortal. While the game has soldiers dying in battle and dying because of attrition when marching it does NOT substract from your armies due to soldiers aging beyond being able to fight - instead it places a soft limit on your army size. Hire more soldiers than your provinces can provide (and replace due to aging) and the upkeep will get more expensive.
There are several simple ways:
1) Do NOT hire more than you can upkeep with the normal upkeep cost. Most small countries don´t have enough leaders for several armies anyway.
2) Concentrate to get provinces with grain. Grain provinces add +5000 as far as I remember to your manpower.
3) get allies
There is not much to spend money on? Sure - at the start of the game when your country still has a technology level of 0. Most buildings become only available if you do research.
However that was EU2 and this forum is about FtG...
A single province in my state has a higher supply limit than my entire state combined, including that province. That's obviously ridiculous and there's really no defense of this.
In a recent playthrough, after conquering Granada, I got attacked by England, Aragon and 4 others who had over 60k troops combined, constantly attacking me. I was keeping the war close enough but then a random event caused 25k peasants to revolt. I had to restart the game shortly after.
In the next game, I tried to start the same exact way - annexing Granada first (I'm Spain). This time the dice rolls were different, I guess. I did everything the same but had to restart quickly b/c Granada just crushed me even though I did everything exactly the same. It's funny b/c in the first game, their allies sent a bunch of nuisance troops at me and I even had to retake a province from one of their allies. In the 2nd game, their allies didn't even send enough to lay siege.
In EU1 I never had to savescum b/c if I lost battles I could just send more troops. It's looking like I'm going to have to savescum in EU2 if I want to win though. I think I'm just going to put the game down for now.
EU1 was better. The max army of 38k wouldn't ruin the game by itself. But throw in these random events that constantly lower my stability and cause revolts and the game is entirely ruined.
I didn't even mention how the max army size will actually fluctuate, seemingly randomly. I guess season might have something to do with it lowering on me.... Or maybe when my provinces are looted. Either way, it's annoying.
OH YEAH! One more thing... in my most recent game, my success rate for colonizing The Canary Islands was 95% and it just kept succeeding every time. In the previous game, the success rate started lower and never got that high - also colonizing failed 3 times with a success rate around 85%. I can understand the variation in success... but variation in the success rate? WTF was that?
No, because of saving money. One can have an army over the support limit if you save a warchest during peace - but only for a limited time until you run out of money. Large armies are expensive. You do remember to put your armies on 50% maintenance during peace to save money?
Then that means that EU1 was unrealistic as large standing armies, especially at the start of the game in 1419 simply did not exist and EU2 and FtG try to make it more realistic and thus harder to have huge armies early.
The supply limit of a province is used by all armies in that province - it does not hurt to have a limit higher than your army and it helps if you have an ally who marches through your province in addition to your own army. It means that armies will suffer attrition if they are larger than the supply limit of the province - it has nothing to do with the maintenance cost.
Some countries (e.g. Muscovy) can take advantage of having provinces with lower supply limits that become even lower during winter - they can have the enemy siege until he lost a lot of soldiers and attack in the next spring.
I assume you played Spain? Or still Castille? How fast did you conquer Granada? Two wars? How high was your badboy?
Just like you wait for an opportunity to strike, the AI countries look out for a fight - either if someone is weaker then them or if someone expands too quickly and looks like a threat.
So expand slowly and allow time and your monarchs diplomacy to slowly lower your badboy again.
And when you mention England, Aragon and 4 others - then I suppose that you did have an alliance that aided you too?
You mentioned that you were attacked by Aragon - so you can´t be Spain. Do you mean Castille?
At the start of the game the armies are mostly similar in technology so random chance plays a larger role than later. Use your leaders to lead your armies, defend behind rivers and in mountains. Attack into plains with cavalry etc.
Eu2 is more realistic in that soldiers are harder to come by and so avoiding to lose them by fighting without a good plan (and allies!) can be suicide.
You get exactly *one* random event each year. Hardly gamebreaking...
Looted provinces have penalties for a while. Look at the province screen. e.g. it raises revoltrisk and more RR means less income and manpower available. Avoid having your provinces looted. Don´t fight wars when you can´t win. First plan how to win and that quickly and then start the war.
You should read the manual, play through all the tutorials and read the beginners guide
https://eu2.paradoxwikis.com/Beginners%27_guides
The rate of success for colonization depends on *a lot* or factors.
e.g. the historical colonizers have a higher chance to succeed than say Bavaria.
The chance changes with your ruling monarchs administration rating - have a bad administrator and chances are lower etc...
https://forum.paradoxplaza.com/forum/threads/colonization-faq-v1-08.200085/
Even if your defense of small armies was based in fact, it's still flawed mainly b/c: even if it's unrealistic for Castille to have an army bigger than 38k, then it's surely unrealistic for a revolting province to have over 20k ppl revolting. That's half of what my entire empire can support, but this single revolting province can muster that? No way. If it COULD, then I should be able to get a MINIMUM of 20k troops from that 1 province. Simple logic. It shouldn't take my whole army multiple attempts to crush that rebellion either. A professional army losing to a group of peasants half its size is still a joke. There is no justification for a random event to cost me my entire army either. Although, at the time I complained about the random events, all of them seemed to be rebellions or stability hits (costing me tech advances and therefore the game eventually). Now, it seems like I just got very unlucky b/c that hasn't happened in an event in a long time.
You asked about allies.... I started with 1 diplomat. I went to war in my first game instead of getting an ally, but haven't made that mistake since. That 1 ally, Aragon, is the only one I can get though, b/c everyone else is allied with somebody that I don't want in my alliance b/c I plan to attack them next, or else they're too far away to be useful.
Adjusting the maintenance slider changes the upkeep from ~2 to ~1 ducat per month for 38k troops.... Every 1k additional troops costs another ducat. No way can that EVER be worth the money, not even close. 1k troops is nothing. 50% increased upkeep cost for ~3% more troops??? That's not a reasonable option. I don't imagine anyone would intentionally do that.
I didn't know there was such a stiff penalty for looted provinces. That's highly unfair considering that the only times I've had my provinces looted was when I invaded, crushed the army, and it retreated to one of my provinces.
The "badboy" thing is the -200 number, right? It starts at -200 with Granada and they're the only bordering country I have a Casus Belli against, so I'm always going to start the game going to war against them. Which is yet another thing that sucks, at least when comparing starting with Turkey in EU1 and starting with Castille in EU2. And yeah it requires 2 wars b/c they're a 2 province country. Which is another thing that sucks... if it was a 4 province country it would also still require 2 wars, but the provinces gained per war would be double what it is against a 2 province country. 2 province countries are really annoying for this reason and there's a lot of them on this map. In EU1 if you controlled everything that a nation owned, you got to annex it. In this game, you need a minimum of 2 wars for a country with more than 1 province... this already led to an annoying as F*&% situation: I reduced Portugal to 1 province... I waited 5 years... by the time 5 years was up, they had another province........... Do I have to reduce them to 1 province, make peace, then immediately go to war again, reducing my stability to -3, to take them out???
In regards to the colonization of The Canary Islands, Castille starts with them as a level 1 colony, all I did was keep sending colonists. Which I don't believe will lead to a profit for about a hundred years, considering I spent about 200 ducats turning it into a city which doesn't give me many ducats per year. This is actually another thing that sucks that I haven't touched on yet. In EU1, you only needed to send 7 colonists to turn a colony into a city. In this game, you need to send 10. The requirement to be a city changed from 700 to 1000. The cost to send colonists also seems unbalanced now b/c of this. Unless you think it's reasonable to not see a return on investment for 100 years.... That's with no fails, sending to a cheap nearby settlement with a 95% success rate! Later in the game, when we're talking about a settlement with a 35% success rate and a cost of 50+ ducats just to send 1 colonist??? You'll NEVER see a return on that before the game is over. That's just a money sink. I suppose I'll be reduced to using my colonists to set up trading posts eventually... although if the rest of the game is any indicator, I'm sure the success rate of the trading post, cost to set up, and frequency they get burned down at will also make them a net loss.
I guess... thanks for bringing up even more differences between the 2 games which also make the first game better.
OH, and then I had to make peace which reminds me of another complaint: ofc the country I made peace with was nowhere near us and never took any action in this war. But I negotiated the peace deal with them... why should they even be allowed to sign away another country's province? So if this was a multiplayer game, as leaders of the alliances, we'd have all the say in what provinces go to whom and the wars would all end even if it was 6 countries per alliance spread all over the world? Every country should be able to remain in war if they want. Aragon's capital was even controlled by someone else when I made this deal in which Aragon got NOTHING and the country controlling Aragon's capital got nothing (however that country also had 1 of its provinces controlled by me).
I previously made a separate peace with Eire for a couple of their provinces so I was done with the war. I could have taken a province from Navarra but b/c Aragon got there first, I didn't want to help with the siege b/c 1) it would have been over the supply limit and 2) I was afraid that if the province was taken, it would go to Aragon, who I plan on going to war against eventually. The problem is that I have 0.0/3X badboy points and +>98 reputation with each of the countries that were just at war with me. I think we had positive relations before this too.... The point is that the initial war was started randomly and senselessly by the AI AND apparently making a deal while demanding no tribute will just remove all badboy points??? I kind of want badboy points so they declare war and I don't have to.
Needing to defend my lands + the unconnected land in Ireland + the Canary Islands has my troops spread out stupidly thin btw.
I'm sort of starting to appreciate the challenge but the game is definitely not objectively better than the first. It might be a better simulation, but it's not a more fun game.
Mass conscription came about during the French Revolution, only reason why they could field such a massive army and fight off the entirety of Europe. You're completely ignorant, right?
Not even Rome during its apex conscripted. During the early republic, only citizens, and landed ones at that, even if they were poor, were allowed to enter the legions. Even after the Marian reforms there wasn't conscription. Everything was voluntary and back then there was still the issue that military service in the legions was only for Roman Citizens, citizenship would be slowly but gradually expanded during the centuries, and that severely limited manpower. Even taking into account the Auxilia, military service was not mandatory.
Necroing this because ♥♥♥♥ it