Industries of Titan

Industries of Titan

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rman88 Aug 11, 2021 @ 8:06pm
Ships need to be reworked
Ya, just going to point this out as their is a massive issue with the energy system. the issue revolves around the fact that xethane is used to fuel the reactors. And xethane most likely wont exist where your fighting.

As most likely it will either be removed with your air purifies or removed with your fuel extractors. Meaning that your ships and the rebels are just going to sit their without power. As fuel is consumed so insanely fast. That it is impossible to supply your ship with enough to fight for more then a few seconds.
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Satoru Aug 12, 2021 @ 6:35am 
Xethane more or less exists everywhere on Titan to some degree. Unless you've got purifiers everywhere xethane shouldn't really be an issue. Purifiers are very expensive to maintain so you shouldn't really be using them everywhere. You can build on board fuel storage if you're concerned about running out of fuel
rman88 Aug 12, 2021 @ 2:27pm 
look i have had multiple instances of ships being unable to fight. Where both rebel and my own would run out of fuel and thus power. In fact i even tried to game the rebel timer in order to prevent extra waves from spawning. It didn't work but regardless both ships were still out of fuel.

And no i don't have purifier everywhere. The only locations i have them are near my smokestacks and mines and in my residential area. Still most of the map is low on xethane due to having around 6 level 3 fuel extractors. scattered about gathering it for my main city.

My city itself has over 500 people and 100 employees. While i manage to contain a fleet of 6 ships. Thou right now my economy is just tanking and the combat itself is getting tedious. Specially considering if this was a normal map i would have won by now. As i was playing on the map that comes with 8 rebel settlements instead of 4. thou their is only 2 left i really don't feel like dealing with this grind.

Specialty when you consider that my ships run out of fuel constantly. only time they don't is when they are outside of my city radius. And mind you each one has 4 large fuel extractors. Powering 4 medium generators.

Also might want to give ships access to your normal power gird while in the shipyard. As its really annoying to be unable to launch due to lack of fuel because their is nothing in the air.
nintendude794 Aug 13, 2021 @ 12:13am 
I experienced this issue during my most recent run as well, with only one purifying relic active.
Last edited by nintendude794; Aug 13, 2021 @ 12:14am
Eagle_of_Fire Aug 14, 2021 @ 6:15pm 
Gun emplacements don't require xethane. You could also simply build a ship with a lot of tanks to keep a lot on hand while you fight. There is also the option to build ships which are energy efficient instead of big hulking energy sink ships.

Even with extractors next to fissures I never managed to get the xethane thin enough not to fill my ships tanks up to the brim. And this mean that it is usually there that I park them when they are not in hangars.

A more viable solution to this would be that generators do not overproduce energy and thus waste xethane for no good reason. Another one would be to simply add a button or switch which would turn the ship into blue mode to conserve energy as much as possible (mainly everything but engines would be off). I've always found this odd myself that those two options were not in already.
rman88 Aug 14, 2021 @ 6:23pm 
Ya, my ships never used my Global xethane. So i always had to rely on local sources. Maby i did something wrong with that. But if that was the case then clearly the game never told me about it. As i have like a net 50 xethane and over 200 extra power.
Eagle_of_Fire Aug 14, 2021 @ 6:33pm 
My ships don't use global xethane either but when I fly over the source (the fissures) then my ships get their fill easily.

That net 50 xethane and 200 extra power is exactly the problem. It should be 50 potential xethane and 200 potential power but as far as I can see the generators never stop and keep overproducing energy for no reason. This in turn lead to xethane starvation.
TairaSayo Sep 1, 2021 @ 6:21am 
Originally posted by Satoru:
Xethane more or less exists everywhere on Titan to some degree. Unless you've got purifiers everywhere xethane shouldn't really be an issue. Purifiers are very expensive to maintain so you shouldn't really be using them everywhere. You can build on board fuel storage if you're concerned about running out of fuel
Not quite true, I have one purifier and coiple of ruins with purifier. Resulting in zero xethane nearby, here how it looks like https://drive.google.com/file/d/1QI4ctU6IApzeAmz9rp-T9rmw1jAWH9vc
Ok no fuel in air, I expected to be able to use stored fuel when ship is docked with shipyard. But no, it is imposible.
rman88 Sep 1, 2021 @ 6:39am 
ya...i had times where i couldn't launch my ships due to xethane being non existent near my city center.
Hakase Sep 4, 2021 @ 7:26am 
6 ships sonds smoll for me. Interesting that you have problems. Maybe you using not-top-tier ships? Or your layout is not optimal?
rman88 Sep 4, 2021 @ 7:33am 
dude if i wasn't using top teir ships i would be able to afford more of them. as employee prices skyrocket after a 100.
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