Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was surprised when they added the 'work schedule' system since I'm not sure what really comes out of it that is interesting.
For example i got lots of fuel efficiency and plant power production nodes.
My base LvL 1 Energy Plant produces 84 Power for 3 Fuel.
Connecting 2 of them is just ♥♥♥♥:
Power: 84+84 = 144
Fuel: 3+3 = 15
Employee: 1+1 = 1
You lose 15% power and have 250% more fuel consumption so you can free 1 employee. LuL!
Upgrading to LvL 2 is also quite ♥♥♥♥:
Power: 84 -> 108
Fuel 3 -> 9
Habitability -2 -> -3
You get about 23% power increase for a 300% fuel cost increase and lose some habitability.
I think they need to properly balance these so that there is always better to upgrade otherwise how is it an upgrade.
Also perk nodes need to be changed to % benefits not fixed number so they apply properly at all levels.