Industries of Titan

Industries of Titan

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rightfn Feb 4, 2023 @ 5:54pm
Generator-L same efficiency and more space as 3x Generator-S ?
If you ignore construction costs, Generator-L seems worse.
So the main reason to build it would be if it costs less than 3x Generator S... but this is not the case either?
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Showing 1-8 of 8 comments
Stellar Feb 4, 2023 @ 11:33pm 
I'm also pretty confused about many of the buildings because there do not seem to be any efficiency gains. Storage boxes for example- building 2x2 is the same as building a single, four-space storage box. Why isn't there a bonus? What's the point of having those options if they make no difference?
小牛 Feb 5, 2023 @ 4:20am 
me too. its really confusing.
rightfn Feb 5, 2023 @ 1:30pm 
Originally posted by 小牛:
me too. its really confusing.
I've followed this game for a couple years (just not closely) and it seems they've added new systems without really tuning them much.

I was surprised when they added the 'work schedule' system since I'm not sure what really comes out of it that is interesting.
Landlocked Feb 5, 2023 @ 7:30pm 
Generator L can be built with 1 unit of Mineral 3. 3 small would take more total mineral units and more employee time/trips to construct. I like more simplified designs in factories, but for putting stuff in ships your technique is superior.
Daynen Drakeson Feb 5, 2023 @ 9:18pm 
Pretty sure bigger devices are bad for ships anyway because crew have to be able to reach all the boxes to repair them, don't they? It's apparently easy to end up with a ship that's useless until it returns to the hangar for full repairs.
thaumato Feb 10, 2023 @ 10:56am 
Nailed it. G-small is better for optimizing space. G-large is better for optimizing resources, since you can upgrade a tier 1 = 1 CU into a much more valuable tier 3. Also note that you can always deconstruct to recover all building materials.
Freaky Feb 19, 2023 @ 5:09am 
Same problem for Energy Plant buildings and it gets more stupid when you acquire nodes that make them better.

For example i got lots of fuel efficiency and plant power production nodes.

My base LvL 1 Energy Plant produces 84 Power for 3 Fuel.

Connecting 2 of them is just ♥♥♥♥:
Power: 84+84 = 144
Fuel: 3+3 = 15
Employee: 1+1 = 1

You lose 15% power and have 250% more fuel consumption so you can free 1 employee. LuL!

Upgrading to LvL 2 is also quite ♥♥♥♥:
Power: 84 -> 108
Fuel 3 -> 9
Habitability -2 -> -3

You get about 23% power increase for a 300% fuel cost increase and lose some habitability.

I think they need to properly balance these so that there is always better to upgrade otherwise how is it an upgrade.
Also perk nodes need to be changed to % benefits not fixed number so they apply properly at all levels.
Feliz Jueves Feb 19, 2023 @ 8:55am 
Yeah Power Plants got f*** up by tech, best strategy became to spam bunch of lvl 1. Quite easy to fix that by changing flat research bonuses to percentage ones, but guess dev attention lies everywhere else.
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