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1 lv1 connected fuel turbine making about 61 fuel
1 lv2 connected fuel turbine making about 71 fuel
2 lv1 connected energy plants each making 108 energy and consuming 24 fuel
1 lv3 connected energy plan making 216 energy and consuming 48 fuel
My base is +39 fuel and with a fairly good base going after a few hours of play i still have 104 surplus power
Yep thank you. I sorta am figuring that out slowly haha. I appreciate it.
Although its probably still a useful question for tight spaces indoors.
Well if you put too many extractors too close there isnt enough gas and they are less efficient. Just had that happen a minute ago.
Not saying its a huge issue, but it isnt a nonissue.
The game gives you 100% recources back for dismantling buildings so just tear them down once you have the dedicated buildings.
Sure. I get that.
because you need enough on the map, and not to mention that you have to build another building to extend the map in order to be able to collect resources to say that you never succeed.
has one line transported per worker at a time.
I'm telling you, tomorrow night I'll install the laptop next door, to play another game, time to collect the resources, it's so slow.
too slow
You turn one recource into 25 with refining. Just sayin.
I learned this the hard way. But the ratio of Civilian to Employee ratio is Crucial. Civilians make you Money. Employees do the work. Right now I am testing out that balance and am far from perfect. Employees need 2 things to balance out. Getting Paid, and Artifacts. To pay your employees is important if they are not paid. More can not be created (not having enough artifacts also makes this harder :p} Civilians only cost you materials to make their structures, once they are built you just have to manage Polution and Xethane levels near their Habitats and Offices. I suggest starting off with your early game and get enough coin to Unlock the Residence and Offices early on. Having Coin keeps things rolling smooth. Soon as you get to where employees are not getting paid. Making new ones becomes a pain in the ass. I have not noticed if not getting paid has an effect on their work ethics or not.
In short Connect atleast 4 residences making 2 Full residences and 2 offices making 1 Full Office and keep pollution to 0 around those buildings and they will bring in around 5 to 10k coin per 140 civilians.
Right now early guesstimation is 100 employee for 500 civilians working.
Its actually the other way around. the tiers take up reources. Im not sure of the conversion rate.
Example.
100 Tier 1 Refined = 1 Tier 2
100 Tier 2 Refined = 1 Tier 3
This im sure is not the actual numbers but the ratio is converted from a higher amount to a smaller amount to tier 3.
This being so that the Employee which is the only unit that mines/builds/transports only has to carry so much resources late game. So for instance if it costs 200 Minerals and 4 isotopes to make a Mine. Instead of the employee carrying 200 tier 1 minerals to the mine 1 mineral at a time. They only carry Tier 2 or 3 minerals to complete the mine.
You dont actually get more resources from Refining. Just saying.
As to the topic, I'll add another vote for "just wing it". There's too much possible variation in Xethane density for fixed ratios, imo. Also people don't like Xenthane, so running more fuel fabs than neccessary helps in that regard. Though I'm not sure if that's important for now, with most of the citizen stuff still missing.