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How to efficiently couple a generator with fuel fabricator
I'm trying to do the math. The generator gives a flat output and input (what it needs). The fuel fabricator gives a rate.

Do you just do large with large, etc.?

Thanks in advance,
Last edited by Ryan Dorkoski; Jun 22, 2021 @ 9:47am
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Showing 1-15 of 44 comments
Yojimbo Jun 22, 2021 @ 10:20am 
I just started playing last night and found that I switched fairly quickly to the fuel fab building on the map (near a crevice) connected to another to make it a double along with the generator building also connected. the numbers get so high that you don't really even need to balance it unless you are trying to be perfect.
Yojimbo Jun 22, 2021 @ 10:26am 
Just opened my game to check and I have 3 large fuel fabricators in a building where i had extra space each making about 3 fuel. 2 large power generators also in a building i had extra space in each making 9 power and consuming 3 fuel. But the numbers for the building ones are way higher.

1 lv1 connected fuel turbine making about 61 fuel
1 lv2 connected fuel turbine making about 71 fuel

2 lv1 connected energy plants each making 108 energy and consuming 24 fuel
1 lv3 connected energy plan making 216 energy and consuming 48 fuel

My base is +39 fuel and with a fairly good base going after a few hours of play i still have 104 surplus power
Ryan Dorkoski Jun 22, 2021 @ 10:29am 
Hmmm yeah I'm having trouble jumping right to those buildings from the get-go. I'm getting caught in vicious cycles of having to make the micro-in building stuff. Snake is eating its own tail. Thanks anyways.
Literally deaf Jun 22, 2021 @ 11:26am 
Your access to produced fuel is global. You do not need to have a particular ratio of buildings.
Ryan Dorkoski Jun 22, 2021 @ 11:27am 
Originally posted by Questionable Intent:
Your access to produced fuel is global. You do not need to have a particular ratio of buildings.

Yep thank you. I sorta am figuring that out slowly haha. I appreciate it.

Although its probably still a useful question for tight spaces indoors.
Last edited by Ryan Dorkoski; Jun 22, 2021 @ 11:27am
frank2351 Jun 22, 2021 @ 11:30am 
There is enogh fuel on the map and the fact the fuel extractor uses no energy make this a non-issue. Just keep buildign fuel generators until you're in the green. In case you don't want to waste anything just build a storage. What i think is more important is to not waste energy. For example turn off idle workstations or pods early game to not have to build more and more powerstations.
Last edited by frank2351; Jun 22, 2021 @ 11:32am
Ryan Dorkoski Jun 22, 2021 @ 11:34am 
Originally posted by frank2351:
There is enogh fuel on the map and the fact the fuel extractor uses no energy make this a non-issue. Just keep buildign fuel generators until you're in the green. In case you don't want to waste anything just build a storage. What i think is more important is to not waste energy. For example turn off idle workstations or pods early game to not have to build more and more powerstations.

Well if you put too many extractors too close there isnt enough gas and they are less efficient. Just had that happen a minute ago.

Not saying its a huge issue, but it isnt a nonissue.
frank2351 Jun 22, 2021 @ 12:59pm 
Originally posted by Ryan Dorkoski:
Originally posted by frank2351:
There is enogh fuel on the map and the fact the fuel extractor uses no energy make this a non-issue. Just keep buildign fuel generators until you're in the green. In case you don't want to waste anything just build a storage. What i think is more important is to not waste energy. For example turn off idle workstations or pods early game to not have to build more and more powerstations.

Well if you put too many extractors too close there isnt enough gas and they are less efficient. Just had that happen a minute ago.

Not saying its a huge issue, but it isnt a nonissue.

The game gives you 100% recources back for dismantling buildings so just tear them down once you have the dedicated buildings.
Ryan Dorkoski Jun 22, 2021 @ 1:06pm 
Originally posted by frank2351:
Originally posted by Ryan Dorkoski:

Well if you put too many extractors too close there isnt enough gas and they are less efficient. Just had that happen a minute ago.

Not saying its a huge issue, but it isnt a nonissue.

The game gives you 100% recources back for dismantling buildings so just tear them down once you have the dedicated buildings.

Sure. I get that.
Last edited by Ryan Dorkoski; Jun 22, 2021 @ 1:07pm
Elmer_Caps Jun 22, 2021 @ 10:34pm 
it is all well and good all that but the fuel turbine costs 400 minerals as much to say three hours to collect the necessary resources to build it! and even.
because you need enough on the map, and not to mention that you have to build another building to extend the map in order to be able to collect resources to say that you never succeed.
has one line transported per worker at a time.
I'm telling you, tomorrow night I'll install the laptop next door, to play another game, time to collect the resources, it's so slow.
too slow
ArcticISAF Jun 22, 2021 @ 11:11pm 
400 mineral CUs is not that bad once you get your level 1 and level 2 processors up. Then it only requires 16 base minerals and a bit of time for your guys to refine it up.
frank2351 Jun 23, 2021 @ 2:33am 
Originally posted by Elmer_Caps:
it is all well and good all that but the fuel turbine costs 400 minerals as much to say three hours to collect the necessary resources to build it! and even.
because you need enough on the map, and not to mention that you have to build another building to extend the map in order to be able to collect resources to say that you never succeed.
has one line transported per worker at a time.
I'm telling you, tomorrow night I'll install the laptop next door, to play another game, time to collect the resources, it's so slow.
too slow

You turn one recource into 25 with refining. Just sayin.
Asfluxiation Jun 23, 2021 @ 5:08am 
Advice for early game. Until you get the Dedicated Resource For Fuel and Energy. The Gas Fab and Generators that you put in a building Should be around 3 Large Gas Fab to 4 Large Generators. Since you can make 2 to 3 floors use the space wisely and upgrade the floors.

I learned this the hard way. But the ratio of Civilian to Employee ratio is Crucial. Civilians make you Money. Employees do the work. Right now I am testing out that balance and am far from perfect. Employees need 2 things to balance out. Getting Paid, and Artifacts. To pay your employees is important if they are not paid. More can not be created (not having enough artifacts also makes this harder :p} Civilians only cost you materials to make their structures, once they are built you just have to manage Polution and Xethane levels near their Habitats and Offices. I suggest starting off with your early game and get enough coin to Unlock the Residence and Offices early on. Having Coin keeps things rolling smooth. Soon as you get to where employees are not getting paid. Making new ones becomes a pain in the ass. I have not noticed if not getting paid has an effect on their work ethics or not.

In short Connect atleast 4 residences making 2 Full residences and 2 offices making 1 Full Office and keep pollution to 0 around those buildings and they will bring in around 5 to 10k coin per 140 civilians.

Right now early guesstimation is 100 employee for 500 civilians working.
Asfluxiation Jun 23, 2021 @ 5:16am 
Originally posted by frank2351:
Originally posted by Elmer_Caps:
it is all well and good all that but the fuel turbine costs 400 minerals as much to say three hours to collect the necessary resources to build it! and even.
because you need enough on the map, and not to mention that you have to build another building to extend the map in order to be able to collect resources to say that you never succeed.
has one line transported per worker at a time.
I'm telling you, tomorrow night I'll install the laptop next door, to play another game, time to collect the resources, it's so slow.
too slow

You turn one recource into 25 with refining. Just sayin.

Its actually the other way around. the tiers take up reources. Im not sure of the conversion rate.

Example.

100 Tier 1 Refined = 1 Tier 2
100 Tier 2 Refined = 1 Tier 3

This im sure is not the actual numbers but the ratio is converted from a higher amount to a smaller amount to tier 3.

This being so that the Employee which is the only unit that mines/builds/transports only has to carry so much resources late game. So for instance if it costs 200 Minerals and 4 isotopes to make a Mine. Instead of the employee carrying 200 tier 1 minerals to the mine 1 mineral at a time. They only carry Tier 2 or 3 minerals to complete the mine.

You dont actually get more resources from Refining. Just saying.
Nellvan Jun 23, 2021 @ 5:35am 
You absolutely get more resources by refining. One T1 goes in, one T2 comes out. Same from T2 to T3.

As to the topic, I'll add another vote for "just wing it". There's too much possible variation in Xethane density for fixed ratios, imo. Also people don't like Xenthane, so running more fuel fabs than neccessary helps in that regard. Though I'm not sure if that's important for now, with most of the citizen stuff still missing.
Last edited by Nellvan; Jun 23, 2021 @ 5:37am
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Date Posted: Jun 22, 2021 @ 9:46am
Posts: 44