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How does FNAF lead you through the game step-by-step? By some guy shouting at you through a phone and almost getting you killed half the time? And I don't think Google search results affect the quality of a game... The reason there are so many more FNAF theories is because FNAF needs theorizing. There's not much that's too complicated to understand in Undertale.
And I repeat, search results don't really affect the quality of a game.
2. There will not be a FNaF5.
3. They said it is not one of the most known games, not that it isn't well-known. Super Smash Bros. is well known, but not one of the most known games ever.
FIST OF ALL, fnaf was released a YEAR before undertale. a YEAR. undertale most likely has yet to reach its full potential.
and there will be no fnaf 5. scott has said this many times before.
10/10
That means you didn't try Silent Hill or Alone in the dark.
Now, keeping in topic, both videogames are compared, mostly, because both games have lore and cartoonish characters (in terms of design).
While Five Nights At Freddy's focus more on the events back in 1987 regarding the pizzeria and those kids, as well as a simple gameplay design, Undertale is more like a Telltale's game (including its influencies in MOTHER/Earthbound) but the bullet-hell mechanic being the only feature not so much related to the story.
Also, Undertale was announced as a project back in 2013 (including a demo) and reached $47,000 USD approximately. That being said, it's the good point of FNAF, Scott didn't open a Kickstarter just to compensate their art department (yes, I know Scott worked alone, but that's a problem in game development if you don't have a team). Another point that I want to add is, Toby Fox apparently is the only one who worked as game designer, he addmited that he doesn't know so much about programming languages and we aren't sure about his studies in game development or design.
I'm not gonna complain about those two titles (I'm not a huge fan of both); I recognize their effort (Scott and Toby), but they need to learn high-level programming languages if they want to be recognized as game developers. At least I have high hopes with Scott because of his talent as a filmmaker.
I apologize for any misunderstanding or some grammar issues (my native language isn't English by the way).
Have a good day.
and btw, that was perfect english.