Zwei: The Arges Adventure

Zwei: The Arges Adventure

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masterotaku 2018 年 1 月 27 日 上午 2:44
Nearest neighbor scaling and integer scaling features
Can these be features in the future? Currently, when enabling fullscreen mode, the game seems to use bilinear filtering, smoothing out pixels. However, I prefer to play it in a perfectly scaled and pixelated way.

There is an unofficial way to do it. I have a 2560x1440 monitor, but I use 2559x1440 resolution (with no scaling in the drivers) before running this game. Then I use SpecialK as "d3d9.dll", and in the "d3d9.ini" that is generated after the first boot, in the "[Window.System]" section, I set (make sure the game is in windowed mode before using this):

- Borderless=true
- Fullscreen=true
- OverrideRes=853x480

This gives me perfect 3x3 nearest neighbor scaling. The game window is usually 854x480, but I assume that using one less horizontal pixel isn't wrong for scaling, because I didn't see any "vertical line" showing bad scaling, like 854x480 at 2560x1440 did.

If the game had an integer + nearest neighbor scaling, it would be cool if it could scale height perfectly and then not use the remaining horizontal resolution, like in my use case. I don't know where these options could fit in the ingame options, though. I guess it would be easier if the game had a launcher like the Ys and Trails games. I can of course understand if it isn't feasible, and the workaround I use is perfect except for not being able to trigger G-Sync (which doesn't matter a lot for a 30fps game).
最後修改者:masterotaku; 2018 年 1 月 27 日 上午 2:45
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r47926 2018 年 1 月 27 日 下午 4:39 
I need a solution for this too. Currently I'm switching my solution in windows to 854x480 before starting the game.
DkZ 2023 年 11 月 7 日 下午 2:36 
引用自 r47926
I need a solution for this too. Currently I'm switching my solution in windows to 854x480 before starting the game.

Do this:
the fullscreen option stretches it, retaining 16:9 aspect ratio and using a smoothing filter. Use the "--pixel_perfect" (no quotes) launch parameter to scale the game to the highest possible multiple of its native resolution, without any blurring. For monitors with a resolution of 2560x1440, "--pixel_perfect --crop" (no quotes) can be used to allow the game to scale to 3x.
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