NightCry

NightCry

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LimeyPolo Oct 16, 2017 @ 5:20am
How did this fail so awfully?
:(
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Showing 1-15 of 23 comments
DANIEL RAIN Mar 24, 2018 @ 9:59am 
Originally posted by LimeyPolo:
:(

Not for me, the game is good.
Last edited by DANIEL RAIN; Jun 18, 2019 @ 11:04pm
LimeyPolo Mar 24, 2018 @ 10:00am 
Originally posted by DANIEL RAIN:
Originally posted by LimeyPolo:
:(

Speak for yourself, it didn't fail, the game is good.
You have some kind of unique definition of 'good' with the reviews.
Silanda Jun 18, 2018 @ 6:12pm 
For what it's worth I backed the Kickstarter and I enjoyed the game, although admittedly it wasn't as good as I'd hoped.

I assume the main problem was the incredibly small budget. The total amount raised through crowdfunding was ~$350000, and that's so tiny these days that expecting something with the polish of, for example, Haunting Ground/Demento would have been unrealistic.

I'm not a developer, so what do I know, but it surprised me that they tried to give the game as much scope as they did. More than one location, multiple playable characters, etc, on a $300k budget? A bit ambitious if you ask me.
Last edited by Silanda; Jun 18, 2018 @ 6:27pm
Benley Aug 28, 2018 @ 11:09pm 
I think it was pleasantly surprising. 300k- multiple characters, multiple endings, amazing graphics, jump scares, good storyline. It's no Clock Tower 3 or Haunting Ground, but its the type of game we've all been waiting for. Its great overall.
Last edited by Benley; Aug 28, 2018 @ 11:11pm
Ronnie42 Oct 31, 2018 @ 7:51am 
Originally posted by DANIEL RAIN:
Originally posted by LimeyPolo:
:(

Speak for yourself, it didn't fail, the game is good.

Probably just poorly advertised. I didn't even know this game existed till recently.
d0x360 Jan 18, 2019 @ 8:17pm 
Originally posted by LimeyPolo:
:(
Because it's point and click garbage with poor optimization
Metr0 Jun 13, 2019 @ 1:25pm 
Originally posted by Ronnie42:
Originally posted by DANIEL RAIN:

Speak for yourself, it didn't fail, the game is good.

Probably just poorly advertised. I didn't even know this game existed till recently.
same

Originally posted by d0x360:
Originally posted by LimeyPolo:
:(
Because it's point and click garbage with poor optimization
wrong
mw00 Jun 26, 2019 @ 12:04pm 
Their biggest mistake was not releasing this game exclusively on PS Vita and mobile phones. It would get much better reception as a mobile game.
Last edited by mw00; Jun 26, 2019 @ 12:04pm
The Greater Good Aug 15, 2019 @ 10:50pm 
Originally posted by Silanda:
For what it's worth I backed the Kickstarter and I enjoyed the game, although admittedly it wasn't as good as I'd hoped.

I assume the main problem was the incredibly small budget. The total amount raised through crowdfunding was ~$350000, and that's so tiny these days that expecting something with the polish of, for example, Haunting Ground/Demento would have been unrealistic.

I'm not a developer, so what do I know, but it surprised me that they tried to give the game as much scope as they did. More than one location, multiple playable characters, etc, on a $300k budget? A bit ambitious if you ask me.
The game wasn't produced on a 350k budget. The Kickstarter was solely for the (enhanced) PC port. They already had external funding for the game's production and mobile release.
Last edited by The Greater Good; Aug 15, 2019 @ 10:51pm
d0x360 Aug 16, 2019 @ 11:43am 
Originally posted by Jedi:
Originally posted by Ronnie42:

Probably just poorly advertised. I didn't even know this game existed till recently.
same

Originally posted by d0x360:
Because it's point and click garbage with poor optimization
wrong

My OPINION can't be wrong...sorry
Caesum Aug 20, 2019 @ 1:50pm 
It is a buggy mess. You can play through first two chapters, but the chapter with Rooney is entirely broken. Controls are also horrible and camera placement bad in so many ways, resulting in you dying simply because the camera is centered on eg. a railing and so the Character runs in the wrong direction (most of the time to the enemy).
Kharnivore2099 Sep 30, 2019 @ 5:26pm 
Some of the Clocktower games had their issues, but this...this is rough.
Greix Nov 2, 2020 @ 9:51pm 
Originally posted by Kharnivore2099:
Some of the Clocktower games had their issues, but this...this is rough.

Yeah... I can't believe I found myself *wishing* for tank controls.
Last edited by Greix; Nov 2, 2020 @ 9:51pm
Hina Feb 2, 2021 @ 3:28pm 
I think for me, the game did somewhat poorly partially because of the kickstarter not meeting/reaching the full amount, poor advertisements and the fact this game was made to recapture the nostalgia of the point and click adventure and horror games of the 90s and the 2000s (most notably Clock Tower since this game is a spiritual sequel to the CT series due to the original idea the original creator had of Jennifer -- heroine of the first two games -- being in college and going on a cruise where something scissorman related happens again). I can't say for sure if what I said is 100% true but that's what I've heard/read from around the internet.
CrimsonValley Dec 13, 2021 @ 9:16am 
For me personally, as someone that was not too pleased with the finished product I always felt my biggest issue, besides some of the technical difficulties was focus.
The story is all over the place and honestly, I would have rather just stuck with the very first main lead than jump between three of them: personally I thought that the first chapter at least built something up with a main lead that seemed to be flawed and could have a nice story progression.
But then I was thrown away from that to another chapter barley attached to the first one and the last chapter featured the protagonist I could relate to the least since it just felt like they slapped "tragic" onto the vague shape of a person and hoped that would garner all the sympathy I needed to protect her.

I don't dare to really make assumptions if it was due to budget constraints or kickstarter money or perhaps creative differences but for me, I feel that I would have overlooked a lot more of the flaws (I played the game at launch and can dearly just hope that they have worked some of the game breaking stuff out by this point).
But as it stood the story was far too scattered: I actually wish they would have made the scope smaller and might have come out with a product that felt more coherent.

And it is sad because I can see they had lofty ambitions and maybe thoughts of making this into a bigger story.
Suppose time will tell.
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