Dawn of Andromeda

Dawn of Andromeda

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Early Access Roadmap
We have at least 3 major updates before release in the plans though there could be more, or these could divided in more than one. The plan is to release these at the end of each month.
What’s planned in each update is also subject to change and we may add more to these updates than what is there at the moment. If there are any changes we'll update this post.
Any feedback you may have on this, like what issues/features you think are the priority and which are not are greatly appreciated as always.

Also please note these are the major updates, other than these there will be minor updates/patches and possibly hotfixes in between each.

December Update
  • Improve tutorials
  • Add encyclopedia
  • Add Promises diplomacy mechanic (more on this later)
  • Add Truce Pact diplomatic option
  • Options in galaxy generation to connect all systems (no chokepoints) or reduce the chances of choke points
  • UI improvements
  • New content
  • Bug fixes
  • Balancing

Titan Update
  • Ship design improvements: Options to edit existing designs and refit ships.
  • Further differentiate factions from each other, including exclusive technologies for each
  • AI improvements
  • Late game events
  • New content
  • New and improved sound effects
  • Bug fixes
  • Balancing

Phoenium Update
  • Revamped resource/mining system
  • Empire management changes
  • AI balancing and improvements
  • Black Hole portals
  • Story/Race quest events
  • New content
  • Bug fixes
  • Balancing

Officer Update
  • Add new RTS controls
  • New victory conditions and change how these work
  • Add unit ranks/experience
  • New content
  • Bug fixes
  • Balancing

April Update
  • Implement Eras
  • Add animated cutscenes for each major race
  • Improved Council mechanics
  • Add Victory/Defeat end screen
  • New content
  • Bug fixes
  • Balancing
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Showing 1-15 of 20 comments
If all these are added by Feb I will get it.
i hope the UI improvement contains a way to directly hop from one colony to the other (and maybe add a "invest all 5 points at once" with shift click or something)
morpheus: that's in the plans, yes :)
I'm glad I looked at this first. I was about to post a suggestion to let us look at existing ship designs first. I like where this game is going, keep up the good work!
One of the few/only? gameplay videos makes a good point. Could it be updated with zoom in and out where cursor is not the last place you were looking at? makes it easier to check out new planets/systems
Originally posted by morpheus:
i hope the UI improvement contains a way to directly hop from one colony to the other (and maybe add a "invest all 5 points at once" with shift click or something)
And LMB add 1 point RMB deducts 1 point for example.
Cool game... great fun, looking forward to the future plans.


Little frustration... Icons for stations are the same as ships when you zoom out on the map... nightmare trying to find ships if you have space stations around planets.
They have icons when you zoom in for ship classes, can they be implemened in the zoom out map ? (had to go to fleets screen to find them...)



hello not sure where to report bugs and gliches but i found that when i zoom by mouse wheel the camera bounces between levels of zoom until a different icon is selected at wich point it resumes when the screen is again rezoomed or scrolled. has anyone else had this problem?
From the December update onwards you'll be able to change the investment point by hovering the mouse to the number of points you want to set and then left clicking it. No need to mash the invest button and you'll be able to do this from the galaxy view and planets&colonies menu.
Orbital_laser: Noted, this will be changed in the December Update.
charleshesse24: Does the game run slow for you? Cheers!

Thanks for the feedback guys!
I like roadmaps... gives me confidence in the Devs, other teams using Early Access are lacking this common knowledge lol
Originally posted by MikeGreyWolf:
morpheus: that's in the plans, yes :)


Originally posted by MikeGreyWolf:
From the December update onwards you'll be able to change the investment point by hovering the mouse to the number of points you want to set and then left clicking it. No need to mash the invest button and you'll be able to do this from the galaxy view and planets&colonies menu.
Orbital_laser: Noted, this will be changed in the December Update.
charleshesse24: Does the game run slow for you? Cheers!

Thanks for the feedback guys!

well, 1x later *thumbs up* when its there, and 1x now for replying :-P
Game looks good so far, glad the devs are giving good feedback, better than other games i have. The main bug at the minute for me is the save file issue, and its hard to find ships and colonies on the main map.

Also a major bug I have found is when i attack a planet (ive attacked 5 before the save game bug messes up the game for me) the map goes all stupid. I have to quit the game and restart it to get it going again. Glad you are working on the save game bug though, dont want to have wasted 3 hours playing on it for nothing, send the save files off as requested ! !

BUT it looks like turining into 1 hell of a game. Cant wait for the finished product. KEEP UP THE GOOD WORK AND FEEDBACK DEVS.
I hope to see improvments to the Governor AI, like a toggle per colony, priority settings, intelligent switching of development investments, and manual override without completely disabling the AI.
Xandalis: that's in the plans, hopefully it will make it to the December update.

Cheers and thanks for the kind words everyone :)
These changes and additions are exactly what this game needs to go from "good" to potentially "great". Keep up the good work, Mike!
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