Factorio

Factorio

View Stats:
Jul 19, 2024 @ 4:01am
3
Friday Facts #420 - Fusion Reactor
< >
Showing 106-120 of 177 comments
Greenmeatybones Jul 20, 2024 @ 8:31am 
I have close to 200 hours in this game and ive never unlocked this, calling it early game is crazy 💀
Logan Jul 20, 2024 @ 10:20am 
420 BLAZE THAT HELIUM BB
mrxak Jul 20, 2024 @ 10:58am 
Honestly I don't care how realistic the fusion reactor mechanics are, particularly since we haven't really made fusion work yet in real life. It's science fiction, and a video game, some liberties can be taken to make for a fun game.
MechBFP Jul 20, 2024 @ 11:00am 
Originally posted by Greenmeatybones:
I have close to 200 hours in this game and ive never unlocked this, calling it early game is crazy 💀
Not unlocking nuclear after playing a game for 200 hours that on average takes 50 hours to beat for someone's very first attempt is crazy.
Chindraba Jul 20, 2024 @ 11:09am 
Originally posted by MechBFP:
Originally posted by Greenmeatybones:
I have close to 200 hours in this game and ive never unlocked this, calling it early game is crazy 💀
Not unlocking nuclear after playing a game for 200 hours that on average takes 50 hours to beat for someone's very first attempt is crazy.
My first game was much longer than 50 hours, though I did have nuclear unlocked before 200 hours. Didn't make it, but had it. Of course, I seldom follow the shortest path either. Other than when doing the run to get all achievements in one game I haven't ever launched a rocket in under 50 hours. I just quit on a game at 48 hours and was building the purple science. Decided I wanted to grow the base a different direction, so I restarted the map.
Kathrynerius Jul 20, 2024 @ 11:52am 
That fusion reactor looks like a C&C 95 power plant!
kallagen Jul 20, 2024 @ 1:38pm 
Factorio + 420 = <3
IDK_LIZORD Jul 20, 2024 @ 2:58pm 
Originally posted by sliva 11:
woke color choice
Thats ♥♥♥♥♥♥♥ wild :skull:
Surely Factorio would make more sense going the ICF or hybrid route where you constructed hohlraums (fusion capsules) and detonate them inside a chamber of big lasers, and just extract heat from there? That would differentiate it from fissile power which is a constant, risky power source. Instead it could be a form of pulsed power would be a cool idea.

Instead of treating plasma as a fluid (which imo is a bit pointless because it's just water in your simulation) you just ignore it entirely. The size and power output of your fusion reactor would depend on the logistical chain you could keep going.

The side buildings would be supercapacitors (which would need to build up energy to fire the lasers - and could be a short duration power upgrade to normal capacitors) and optical pumps (the lasers themselves). Yeah I know that's not how ICF really works, but from a game perspective it works.|

The actual fusion capsules should be hard to assemble, requiring fine machining or something similar, then get delivered by normal logistics. The fusion capsule then gets delivered to the chamber and fires, and you get energy out of it proportionate to the energy you dump in.

From a logistics perspective the balancing act would be different to the fissile energy problem of damage = explosion because you'd need to build a running factory before you got energy out of the thing. Once it runs though, you get the infinite energy cycle... so long as you can feed the thing.

The logistical fun then would be "how do I optimise my supercapacitors to keep the things constantly firing assuming there's a finite charging time".
Last edited by RampagingAlbatross; Jul 20, 2024 @ 3:02pm
Galileus Jul 20, 2024 @ 3:39pm 
Originally posted by RampagingAlbatross:
Surely Factorio would make more sense going the ICF or hybrid route where you constructed hohlraums (fusion capsules) and detonate them inside a chamber of big lasers, and just extract heat from there? That would differentiate it from fissile power which is a constant, risky power source. Instead it could be a form of pulsed power would be a cool idea.

Instead of treating plasma as a fluid (which imo is a bit pointless because it's just water in your simulation) you just ignore it entirely. The size and power output of your fusion reactor would depend on the logistical chain you could keep going.

The side buildings would be supercapacitors (which would need to build up energy to fire the lasers - and could be a short duration power upgrade to normal capacitors) and optical pumps (the lasers themselves). Yeah I know that's not how ICF really works, but from a game perspective it works.|

The actual fusion capsules should be hard to assemble, requiring fine machining or something similar, then get delivered by normal logistics. The fusion capsule then gets delivered to the chamber and fires, and you get energy out of it proportionate to the energy you dump in.

From a logistics perspective the balancing act would be different to the fissile energy problem of damage = explosion because you'd need to build a running factory before you got energy out of the thing. Once it runs though, you get the infinite energy cycle... so long as you can feed the thing.

The logistical fun then would be "how do I optimise my supercapacitors to keep the things constantly firing assuming there's a finite charging time".

I have to say, I do adore the idea. The details behind why it would be hard to assemble the capsules are fuzzy to be gratious about it, but having a power source that works in bursts and thus needs to be timed sounds absolutely brilliant.
Bolshebrik Jul 20, 2024 @ 6:28pm 
Originally posted by sliva 11:
woke color choice
Factorio fusion reactor says trans rights
420 blaze it lmao
FigFruitSoup Jul 20, 2024 @ 10:04pm 
blaze it
Vyndicu Jul 20, 2024 @ 10:18pm 
Originally posted by Tennebep:
True. Tokamak designs use a cooled divertor plate to extract the energy from the plasma.
So you coud pump water into it and it would be a larger burner, which we already have. Or we could connect heatpipes to it and get the nuclear reactor with different fuel.

It doesn't have to be realistic, if it's fun, looks awesome and makes the factory grow.

Fusion Reactors use coolant. It is visible in some of the screenshots with ALT mode on and they will reveal more about it.


Look for the blue teardrop icon with and without a red outline. The two boxes with a snowflake icon on the top left and top right are hidden for some reason. I assume those are the coolers for the coolant.

https://cdn.factorio.com/assets/blog-sync/fff-420-demo-1.png
Anna Jul 20, 2024 @ 11:08pm 
It's a bit boring. Looks like one more tetris to play with, but nothing else. I wish we could have something more complex.

Pulsing energy idea from comments above sounds so much cooler. You could produce a lot, but one miss-management and it's a blackout because of the feedback. This sort of stuff would be amazing.
< >
Showing 106-120 of 177 comments
Per page: 1530 50