Factorio

Factorio

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19. čvc. 2024 v 4.01
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Friday Facts #420 - Fusion Reactor
Earendel

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Zobrazeno 136150 z 177 komentářů
sh4dow původně napsal:
I'd have loved a Stellerator type reactor design.
Also, IMO the current design would look better without the central tower - with just one reactor, it doesn't really matter, but with multiple linked ones, having these towers everywhere looks strange. I hope there will be a mod for that...
Of all the comments about the look, that's one I can get onboard with. To me it feels like the cooling tower of a fission reactor. A 'field" of Tokamak toruses with hollow centers, I think would have been better. Though, with all the work done for Fulgora with the lightning, some kind of electrical arc field in the center would be wild. Even a central plasma globe (or disc), or a Van de Graaff generator looking thing. The tower just seems like it's not part of the same technology.
Anna původně napsal:
Ghulmeister původně napsal:
thats a cool idea on paper, but you have to keep in mind that "normal" people want to play and understand this game too, wich is why it cant go too crazy with thermodynamics, oszillating power and so on and so forth.
it should still be a game that your friend, who(hypothetically) never played it before, can pick it up and start playing with you.
I agree with the argument in principle, but I really wish we could have a couple of games for nerds not trying to cater to everyone. I never heard "Hey, the Call of duty is too dumb, lets add some calculus for nerds"
Factorio gravitate more towards more complex side of the spectrum and I honestly believe it could gravitate more even if it would make some gameplay problems for an average Joe.

Now that you mention it, I'd really love an movement-focused arena shooter in a centrifugal gravity (like a spinning space station)...
Probably would be hell to implement the physics engine (especially things like movement collisions), and might have a pretty small target audience, but would be so much more fun to play than all these crappy tactical hero shooters...

While I'd really like Factorio to lean into the complexity side, I'd be afraid they couldn't maintain their UI/QOL quality. In my experience, the more complex/"nerdy" a game is, the harder it is to make a good UI for it. Eg with pulsed power, you'd need some way to use circuit conditions to throttle sections of your factory - and managing many different subnetworks with basic power switches means at least the automatic connections of power poles would have to be reworked (or every time you place a pole, you'd risk linking eg. the assembler network with the inserter network next to it, or productionA with productionB etc.).
And even overhaul mods that stay within the current engine limits (K2/248k/SE) effectively require UI mods (Helmod, FNEI, ...)
Cora 21. čvc. 2024 v 17.39 
Ass Grenadier původně napsal:
Cora původně napsal:
whatever design is chosen, it simply cant look like THAT. it looks like you fired your art director who made all the amazing stuff from the space expansion announcement a few months back and went back to the prealpha art from years ago.

It woul be easier if you pointed out anything that is low quality instead of just saying "NO!".

I dislike the design, but it's personal. From the stanbdpoint of quality, I do not see anything that would make me say something so strong as you did. So I am curious what your problems with it are.

Though I do expect "I no like = no good!"...
I pointed out the krastorio2/SpaceExploration mods which used art for Fusion reactors that look way more impressive...

i also pointed out the real world examples of fusion reactors of which the 'Tokamak' design for which the model shown is based off is proving to NOT be a viable method of achieving net fusion energy and included the added detraction of severe destruction of the Tokamak style devices with suggestion that they model a replacement based off of other designs...

but sure pick a very narrow part of my statement and make your 'Truth' about that.
Anna původně napsal:
It's a bit boring. Looks like one more tetris to play with, but nothing else. I wish we could have something more complex.

Pulsing energy idea from comments above sounds so much cooler. You could produce a lot, but one miss-management and it's a blackout because of the feedback. This sort of stuff would be amazing.
if you like complexity, I recommend checking out the minecraft modpack Gregtech New Horizons, it's got a lot of crunchy complexity, tons of different machines that have different functionality and aren't just direct upgrades, and tons of other cool things. I personally have hated lots of minecraft machine mods and I usually find them to be direct downgrades of factorio's style, but this one I found really great.
congrats on 420
Cora původně napsal:
I pointed out the krastorio2/SpaceExploration mods which used art for Fusion reactors that look way more impressive...

i also pointed out the real world examples of fusion reactors of which the 'Tokamak' design for which the model shown is based off is proving to NOT be a viable method of achieving net fusion energy and included the added detraction of severe destruction of the Tokamak style devices with suggestion that they model a replacement based off of other designs...

but sure pick a very narrow part of my statement and make your 'Truth' about that.

I agree with your opinions in a different way than you did, and I understood your earlier post. Unfortunately, I feel bad you had to repeat yourself because of the factorio community.


I thought the fusion reactor building looked too close like a bigger cousin of a beacon with different skin, and didn't burn up with an "I generate sun fusion, whatcha doing about it?" energy (pun intended).
Cora 21. čvc. 2024 v 21.20 
Vyndicu původně napsal:
Cora původně napsal:
I pointed out the krastorio2/SpaceExploration mods which used art for Fusion reactors that look way more impressive...

i also pointed out the real world examples of fusion reactors of which the 'Tokamak' design for which the model shown is based off is proving to NOT be a viable method of achieving net fusion energy and included the added detraction of severe destruction of the Tokamak style devices with suggestion that they model a replacement based off of other designs...

but sure pick a very narrow part of my statement and make your 'Truth' about that.

I agree with your opinions in a different way than you did, and I understood your earlier post. Unfortunately, I feel bad you had to repeat yourself because of the factorio community.


I thought the fusion reactor building looked too close like a bigger cousin of a beacon with different skin, and didn't burn up with an "I generate sun fusion, whatcha doing about it?" energy (pun intended).
i like that fusion generators are being added... i just think the art needs a rework. i also agree with your sentiment about the factorio community but i think it may be more of a human condition than simply an individual game community. people today are just on edge about everything and if you dare to present an opinion which differs or even agrees in some ways but not in the 'approved' manner... they declare you are part of a different tribe and thus we must fight to the death over the most obscure and unimportant things.

humans will probably go extinct before long as this problem grows. objectively speaking that probably wouldn't be a bad thing... at least for the rest of the world... for humans though... bad... diffidently bad.
Naposledy upravil Cora; 21. čvc. 2024 v 21.21
Perhaps plasma from fusion could do a lot more than power generation, like used in welding or composite material manufacture (PVD), powering plasma weapon or even used in propulsion like ion engine in reality.

As for hot coolant, guess it uses similar heat exchanger like the fission one to produce steam. Maybe used to generate power by stirling engine or via Seeback effect, still these need water or ice as heat sink, maybe huge radiator on space platform.
Naposledy upravil Frolonov; 22. čvc. 2024 v 17.00
This is just more nuclear. Why not make it good?
Cora 22. čvc. 2024 v 10.09 
Frolonov původně napsal:
Perhaps plasma from fusion could do a lot more than power generation, like used in welding or composite material manufacture (PVD), powering plasma weapon or even used in propulsion like ion engine in reality.

As for hot coolant, guess it uses similar heat exchanger like the fission one to produce steam. Maybe used to generate power by stirling engine via Seeback effect, still these need water or ice as heat sink, maybe huge radiator on space platform.
the case of the plasma generated within a tokamak style fusion generator, it is super heated sure but also that heat would cause a rapid expansion similar to an explosion without the intense magnetism to contain the plasma (in the case of our star, the Sun does this similarly thanks to its intense gravity) ...finally the plasma is intensely radioactive and causes material decay where strong metals and ceramics break down into dust becoming brittle and fragile like powdery glass simply from being in proximity. (mind you both the radiation & the intense magnetism causes this to occur)

Fusion energy is supposed to be clean by comparison to fission energy processes but it depends on the method and designs like all things. in the future no one will be using tokomak style reactors as they are proving to be a dead end path lately.
Naposledy upravil Cora; 22. čvc. 2024 v 10.15
Factorio Friday Facts #Nice

Can't wait for the expansion, take your time but do it fast <3
Breadman původně napsal:
Factorio Friday Facts #Nice

Can't wait for the expansion, take your time but do it fast <3

Oct 21, 2024 is the release date for both the free patch and Space Age expansion.

Source: https://factorio.com/blog/post/fff-418
happy 420 everyone
XOLiD 22. čvc. 2024 v 16.27 
blaze it
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