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Now that you mention it, I'd really love an movement-focused arena shooter in a centrifugal gravity (like a spinning space station)...
Probably would be hell to implement the physics engine (especially things like movement collisions), and might have a pretty small target audience, but would be so much more fun to play than all these crappy tactical hero shooters...
While I'd really like Factorio to lean into the complexity side, I'd be afraid they couldn't maintain their UI/QOL quality. In my experience, the more complex/"nerdy" a game is, the harder it is to make a good UI for it. Eg with pulsed power, you'd need some way to use circuit conditions to throttle sections of your factory - and managing many different subnetworks with basic power switches means at least the automatic connections of power poles would have to be reworked (or every time you place a pole, you'd risk linking eg. the assembler network with the inserter network next to it, or productionA with productionB etc.).
And even overhaul mods that stay within the current engine limits (K2/248k/SE) effectively require UI mods (Helmod, FNEI, ...)
i also pointed out the real world examples of fusion reactors of which the 'Tokamak' design for which the model shown is based off is proving to NOT be a viable method of achieving net fusion energy and included the added detraction of severe destruction of the Tokamak style devices with suggestion that they model a replacement based off of other designs...
but sure pick a very narrow part of my statement and make your 'Truth' about that.
I agree with your opinions in a different way than you did, and I understood your earlier post. Unfortunately, I feel bad you had to repeat yourself because of the factorio community.
I thought the fusion reactor building looked too close like a bigger cousin of a beacon with different skin, and didn't burn up with an "I generate sun fusion, whatcha doing about it?" energy (pun intended).
humans will probably go extinct before long as this problem grows. objectively speaking that probably wouldn't be a bad thing... at least for the rest of the world... for humans though... bad... diffidently bad.
As for hot coolant, guess it uses similar heat exchanger like the fission one to produce steam. Maybe used to generate power by stirling engine or via Seeback effect, still these need water or ice as heat sink, maybe huge radiator on space platform.
Fusion energy is supposed to be clean by comparison to fission energy processes but it depends on the method and designs like all things. in the future no one will be using tokomak style reactors as they are proving to be a dead end path lately.
Can't wait for the expansion, take your time but do it fast <3
Oct 21, 2024 is the release date for both the free patch and Space Age expansion.
Source: https://factorio.com/blog/post/fff-418