Factorio

Factorio

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2024年5月10日 4時01分
Friday Facts #410 - Rocket turret & Target priorities
Klonan

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It would be really funny to allow adding the Player as a target option.
Can yall pleaaaaseee make grass tufts not grow over concrete and bricks and stuff?
man....I am dying for some new content with factorio. I played this since before steam. Now when I start a game i cant even complete much before I already feel burned out on the current content. pleaseeee release space already lol
I swear every of your devlogs are bangers. Keep up the good work!
is this a mod ? if so waht is the name ?
Paradox の投稿を引用:
is this a mod ? if so waht is the name ?

It's part of a mod which will be called Space Age
It is currently being made by the developers of Factorio.
It will be included in the expansion pack (a DLC) called Factorio: Space Age.
Release date unknown, but the community at large is predicting Sept. or Oct. for the most part.
Pawlos 2024年5月16日 13時44分 
Guys, these snakes, that collects asteroid minerals is just goofy. I would change them for more suitable thing like tractor beams. They break immersive, and look like game from 90s,
Too late now. Have to either get used to them, live with the borked immersive, or stick to playing the base game without them.
Gorem 2024年5月25日 2時38分 
I have tried Rocket Turrets with mods and well, they actually make defending your base worse when you use them.

Due to the way the game doesn't attack enemies that are calculated to be taking enough damage before death. IE during the time the rocket is flying towards a biter, that biter will not be attacked by anything else, letting it eat your walls until the rocket hits and kills it.

You end up taking a lot of extra damage due to this mechanic. And the Gif shown here has it as evidence that they didn't fix this issue. The biters stop being attacked by the lasers and would have eaten the wall if not for editor mode/no damage mode.

The spitters even get shots off. That entire defence line would die after a few attacks.

Also, because the rockets arc 360 degrees when travelling towards a biter, you cannot use anything other then normal rockets because you will destroy your own base with friendly fire.

Rocket turrets are good on paper but they need large range and well, need to not count towards the damage an enemy has taken so other turrets can still shoot.
Gorem 2024年5月25日 2時44分 
Jake4159 の投稿を引用:
Blake の投稿を引用:

Satisfactory v1 inbound too. Whichever of Sat or Fact is released first is going to get my time for the rest of the year

But this update is meh. I don't play with biters/combat so I'll skip read this in any detail.

They do need to get the update out very soon or they will lose a lot of players from their player base.

I usually turn biters off too because of the fact there's no actual end-game with them and you will die at some point. With the new update, i'd hope there's a setting to turn them off on the homeworld but on, on the other planets.

I like trains.

To be honest, they made sense in earlier versions of the game because the final launch would make enemies send a huge wave towards you that you need to defend for your victory.

In the current version of the game, this doesn't happen anymore. Making the biters kinda pointless. Vanilla biters especially are so weak that you don't even need to build a wall around your base and just kill the nests before your pollution cloud hits them means you never have waves all game. (even in death world map presets once you get flame up its just an afk wait till you win the map, as clearing nests is just a boring chore)

There's a whole combat tree that really doesn't need to exist unless you actively make the game harder with mods. Outside of that, the game is better if you turn biters off.
One needs new buildings, as one can see a rocket launcher tower is a good idea. I would also have a good idea for a new building: a tower where I can simply burn supplies of crude oil, heavy oil, light oil and alkane gas. One could take the flamethrower tower, but I don’t want to make a weapon out of it but a building, a kind of waste incineration.
の投稿を引用:
One needs new buildings, as one can see a rocket launcher tower is a good idea. I would also have a good idea for a new building: a tower where I can simply burn supplies of crude oil, heavy oil, light oil and alkane gas. One could take the flamethrower tower, but I don’t want to make a weapon out of it but a building, a kind of waste incineration.
Yeah, since they've already confirmed a recycler, it would be nice to have something for fluids too. Basically just a flarestack that burns excess gases/fluids but causes a ton of pollution, or something.
What about a way to target a building/structure via logic? That way I can have a chest full of a "waste" product and can send a nuke when it's full...
can we get some bigger/stronger enemys along with these epic defenses?
Once you hit Green biters it kinda gets boring afterwards.

maybe even a "boss" enemy?
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