Factorio

Factorio

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FaZe Carti Feb 23, 2021 @ 12:37pm
Majority of construction robots not doing anything??
Hi

EDIT: I waited a bit and now it's all normal again with around 10000 robots working instead of 130

I've just recently noticed the majority of my construction robots aren't doing anything. I've been trying to get them to lay down stone bricks for pathing but only around 130 of a total 20000 robots are doing anything. The ones doing stuff are not even laying down bricks but landfill instead.

Here's some pictures of my issue

Where I'm trying to lay bricks[imgur.com]

Available Robots[imgur.com]

Alerts[imgur.com]

Stone Bricks in logistics[imgur.com]

Full map for a view of the logistics system[imgur.com]


Has anyone else had this issue? I've personally never encountered it before.
Last edited by FaZe Carti; Feb 23, 2021 @ 12:59pm
Originally posted by PunCrathod:
Originally posted by Fel:
I'm not certain on how many jobs are started at once but I think it was something like 10 per second.
It actually takes the first item from the construction queue until it either fails to start a job and moves the failed job to the end of the queue. Or it has started 5 jobs on the current tick. So the max is 300 per second at 60 ups.

And if you want you can change the numbers with console commands.

For example:

/c game.player.force.max_successful_attempts_per_tick_per_construction_queue = 20
/c game.player.force.max_failed_attempts_per_tick_per_construction_queue = 20
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Showing 1-9 of 9 comments
Fel Feb 23, 2021 @ 12:46pm 
When you lay such a large project down, the game can't handle that many construction tasks at once so it only does a certain amount at a time.

I'm not certain on how many jobs are started at once but I think it was something like 10 per second.
This is also why the alert will not tell you about the missing resources for the whole project.

Basically, for construction robots it's useless to have that many, a thousand at most should be all you need (and you can see it on the "available/total" part of the GUI in the second screenshot).
FaZe Carti Feb 23, 2021 @ 12:51pm 
Originally posted by Fel:
I'm not certain on how many jobs are started at once but I think it was something like 10 per second.
This is also why the alert will not tell you about the missing resources for the whole project.

I do have quite a bit of projects started, and I've also noticed the alerts being way off but I can live with that.

Originally posted by Fel:
Basically, for construction robots it's useless to have that many, a thousand at most should be all you need (and you can see it on the "available/total" part of the GUI in the second screenshot).

Idk man I've been able to use all 20000 robots previously (although it tanks the UPS) but I guess I'll wait a bit and see what happens.

Thanks for the reply!
Fel Feb 23, 2021 @ 1:00pm 
It depends on the project, when it's a lot of machines it usually doesn't feel that bad because most tasks will place machines that cover several tiles but when you need to do change ground tiles (filling a lake, paving the whole factory) it becomes very visible.

If you previously had 20k construction robots in use (not logistics) it's probably because they had to fly very long distances.
It "tries to start" 10 job per second but if the robot needs to fly half-way across a large factory to get the item and do the trip again to put it down the number of robots in use can definitely climb.
FaZe Carti Feb 23, 2021 @ 1:29pm 
Originally posted by Fel:
If you previously had 20k construction robots in use (not logistics) it's probably because they had to fly very long distances.
It "tries to start" 10 job per second but if the robot needs to fly half-way across a large factory to get the item and do the trip again to put it down the number of robots in use can definitely climb.

I guess that would make sense yeah, anyway, seems to be working again.
The author of this thread has indicated that this post answers the original topic.
PunCrathod Feb 23, 2021 @ 2:50pm 
Originally posted by Fel:
I'm not certain on how many jobs are started at once but I think it was something like 10 per second.
It actually takes the first item from the construction queue until it either fails to start a job and moves the failed job to the end of the queue. Or it has started 5 jobs on the current tick. So the max is 300 per second at 60 ups.

And if you want you can change the numbers with console commands.

For example:

/c game.player.force.max_successful_attempts_per_tick_per_construction_queue = 20
/c game.player.force.max_failed_attempts_per_tick_per_construction_queue = 20
Last edited by PunCrathod; Feb 23, 2021 @ 2:52pm
FaZe Carti Feb 23, 2021 @ 10:39pm 
Originally posted by PunCrathod:
Originally posted by Fel:
I'm not certain on how many jobs are started at once but I think it was something like 10 per second.
It actually takes the first item from the construction queue until it either fails to start a job and moves the failed job to the end of the queue. Or it has started 5 jobs on the current tick. So the max is 300 per second at 60 ups.

And if you want you can change the numbers with console commands.

For example:

/c game.player.force.max_successful_attempts_per_tick_per_construction_queue = 20
/c game.player.force.max_failed_attempts_per_tick_per_construction_queue = 20

Thanks a lot, I'll give it a try if it happens again!! :)
mashtong54 Mar 4, 2021 @ 10:35am 
well also can you check where you have the ground tiles at! becsue if your bots have to do a proget very far where you keep the items in the logitics sistem! it might take a long time for them to get the items then they have to fly back to the contection proget with the items! when the longer the destance of the item your useing to build in your logistic sistems is from your construction projets location! the much longer its giong to take for your bots the get there! it helps if you feed your bots you make derectly into your robotports! and make shure they are geting charged properly from ponit a to point b! or there giong to take longer and it helps if you got a large area you use soame trains instead to help trasport thing long distaces to surply the bots! the bots can't hadle very large distances very well without mods to increase battry capisty or something like that! becsue they can only go so far wihout needing to recahrge ! and that can be a far biger bottleneck then speed alone! becsue becsue your bots go fast doesn't mean they won't need to recharge on the way there! theres mods that increase the staits of bots like batryy capaisty riange and otherthing for when bot speed at high resarch level won't allways cut it somethies when your pushing the game to its very lmits on inteaded gameplay wihout mods!
FaZe Carti Mar 4, 2021 @ 1:23pm 
Originally posted by mashtong54:
well also can you check where you have the ground tiles at! becsue if your bots have to do a proget very far where you keep the items in the logitics sistem! it might take a long time for them to get the items then they have to fly back to the contection proget with the items! when the longer the destance of the item your useing to build in your logistic sistems is from your construction projets location! the much longer its giong to take for your bots the get there! it helps if you feed your bots you make derectly into your robotports! and make shure they are geting charged properly from ponit a to point b! or there giong to take longer and it helps if you got a large area you use soame trains instead to help trasport thing long distaces to surply the bots! the bots can't hadle very large distances very well without mods to increase battry capisty or something like that! becsue they can only go so far wihout needing to recahrge ! and that can be a far biger bottleneck then speed alone! becsue becsue your bots go fast doesn't mean they won't need to recharge on the way there! theres mods that increase the staits of bots like batryy capaisty riange and otherthing for when bot speed at high resarch level won't allways cut it somethies when your pushing the game to its very lmits on inteaded gameplay wihout mods!

I'm not too sure what exactly you're saying but the distance isn't the problem, they simply weren't moving. It's all good now tho :)
Writersblock Dec 22, 2021 @ 9:40am 
Silly answer maybe BUT do you have power to use (personal power is needed for portable robo port)
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Date Posted: Feb 23, 2021 @ 12:37pm
Posts: 9