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I'm not certain on how many jobs are started at once but I think it was something like 10 per second.
This is also why the alert will not tell you about the missing resources for the whole project.
Basically, for construction robots it's useless to have that many, a thousand at most should be all you need (and you can see it on the "available/total" part of the GUI in the second screenshot).
I do have quite a bit of projects started, and I've also noticed the alerts being way off but I can live with that.
Idk man I've been able to use all 20000 robots previously (although it tanks the UPS) but I guess I'll wait a bit and see what happens.
Thanks for the reply!
If you previously had 20k construction robots in use (not logistics) it's probably because they had to fly very long distances.
It "tries to start" 10 job per second but if the robot needs to fly half-way across a large factory to get the item and do the trip again to put it down the number of robots in use can definitely climb.
I guess that would make sense yeah, anyway, seems to be working again.
And if you want you can change the numbers with console commands.
For example:
/c game.player.force.max_successful_attempts_per_tick_per_construction_queue = 20
/c game.player.force.max_failed_attempts_per_tick_per_construction_queue = 20
Thanks a lot, I'll give it a try if it happens again!! :)
I'm not too sure what exactly you're saying but the distance isn't the problem, they simply weren't moving. It's all good now tho :)