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And because of the math involved to avoid desyncs the arm build would have to emulate almost all the x86/64 floating point instructions making it even slower. Or it would have to limit clients to ARM builds as well.
With both client and server being ARM builds you could maybe get a tiny factory going but do not expect the devs to even try making an ARM build. Getting it to work would probably take more manhours than the potential players would play the inferior version.