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Make sure the items are going places or if its a temporary one for building something fast, make sure to unload it into something like a box till you got the amount you want.
on a side note the stack size is just the amount the inserter can grab at one time, for example the "stack inserter" starts off with being able to grab (I think 3 upgreaded as high as 15 or 12) more items each time it loads making it good for unloading boxes, trains or loading a boatload of stuff into something like blue circuits.
Your problem is the output slot. once there are 2 crafts in the output slot, the assembler will stop accepting new input ingredients. To get it moving again, empty the output slot.
That's not the problem, my output slots are empty. The inserters have no problem taking that stuff out, they just stop putting it in sometimes.
The only times an inserter will refuse to put something into an assembler is:
-If the input is full. This happens in slow recipes, like engines or science packs. They only insert an additional 2 recipe's-worth of input.
-If the output is full. If there are two finished products sitting in the assemblers output slot, then inserters will not automatically move new ingredients into it. Due to already having 2 or so ingredients already, the machine may produce another few times before it runs out of ingredients. Must remove the finished product.
-If you are missing an igredient. Such as missing the steel for an engine.
Without a screenshot of your situation, we can't tell which of these 3 you fall under. But based on what you claimed, it sounded like the second one.
There's a logic to everything that happens in the game. It rarely has a "huh, this isn't working right!" bug, and certainly won't be one found by us. The devs are pretty spot-on.
I have ruled out:
1. No output for current product
2. Insufficient ingredients from other inserters
3. Wrong item in inserter
4. No/Low power
5. No room for output
6. Output full
7. Input full*
*In these cases it usually has enough of the other ingredients to make an item but is failing to insert the one is still needs more of, even though there is plenty of output space and there is product available at the inserter.
The issue has happened with multi-recipe assemblers and ingredient-and-fuel furnaces. I haven't seen it on a single-ingredient situation like a pipe factory or electric furnace.
At this point all my inserters can hold more than one item. I wonder if the problem might be that, like "Well I don't want to put more than 4 iron plates in here and there are 3 already but I am holding 2" makes it stop because that would be 5. I'll look for this next time it happens.
In any case, manually adding more of the failing ingredient or resetting the recipe always fixes the problem.
Open a machine, and the instant it stops producing, screenshot that. It will tell us the recipe you are using, the ingredients inside it, any possible product not taken out yet, etc.