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Thanks for the reminder. I´m new to this.;)
Pastebin
https://pastebin.com/Y0xPviXJ
Your log makes it seem like everything is fine, all the mods passed the loading fine as far as I can tell from the log, and it just stops at the step where it would apply migration patches if they are required.
The only step left after that is if a mod has a controller than needs to run (in my case helmod, nor entirely sure if LNT and such have that as well).
Still, something you could try is to disable all mods, start a new map, save it, close the game, open it again and try to load.
This probably won't help you fix your problem but it could help you figure out.
Similarly you could try to remove only a portion of the mods at a time and see if it helps.
I know for example that black market can cause issues when trying to set prices, especially with a lot of items added by mods, I don't know how it interracts with restack, and there are a few mods in there that I never tried (closest first or fill for me for example).
You also somehow have 2 mods adding loaders, not sure if it is intended or not.
Hopefully this helps you a bit but I have to admit I never saw this before so I'm running on wild guesses.
If you didn't change anything (same mods in the same version, same game's version and such) and it suddenly stopped being able to load even after verifying the game's files and restarting the computer, you might hve a better chance at getting help in the factorio forums.
Thank you very much for your reply.
Two weeks ago I downloaded 0.17.79 from the website. Did a clean install. Started the gameonce to initialize. Then downloaded the mods and started playing without any issues. After about 20 hours gametime I recognized that the autosaves took a little bit longer than normal. And then from one day to the other I couldn´t load the main savefile or even the autosaves anymore.
I already tried a new game, saved it and reloaded it without problems. I never changed any mods while playing this setup of mods.
They should be in a folder at the same place as the log files.
While I don't know how large a save needs to be before starting to cause issues, lots of mods (including some script-based ones) combined with potentially a large map could cause the saves taking longer and longer, and if you start having a save so large that it requires pagefile I guess it could start causing issues like that but I haven't heard of it causing the loading to just hang and do nothing.
The savefile is 10MB. I have no comparison how big it should be after 20hours of gametime.
I'm completely out of ideas so if you don't have someone with more knowledge passing by here you might want to take it to the factorio forums.
When posting over there it might be good to include the save as well as the log since they frequently request a save in cases where the log doesn't seem to point in a specific direction.
It should probably go under technical help rather than bug reports:
https://forums.factorio.com/viewforum.php?f=49
How many of those LTN Devices are you using in your current save? I vaguely remember they use a same update cycle/method like the automated signal beacons do for pathway automisation as in the AAI mod and even with an i9-9900 with 64 GB RAM my game will seriously struggle keeping up with more than some 5 or 6 of those running though I never messed with their refresh cycle (in the mod settings). My big megafactory savegames would end up loading faster than even a small base with ONE of those beacon arrays setting up automated mining.
Hello Overeagerdragon,
Thank you very much for your answer. I´m not sure I understand you. What LTN devices do you mean. I have perhaps ~20 LTN train stations on the map if that´s what you mean. And what do you mean with the automated mining? Sorry for not understanding. ;)
No biggie; happy to elaborate.
I saw you were using stuff like LTN_combinator and I vaguely remember those work like AAI's Remote operation towers....those towers allow you to set up scripts that allow you to automatically find and tap ore deposits when they appear in radar range...when they appear bucketminers will automatically move to start mining the patch with cargo trucks moving back and forward from miner to base to deliver those mined ores....
HOWEVER;
In order for that to work the towers scan every cell of the map for the presence of ores that can be mined and EACH tower does so individually. Which means that with some 4 towers (1 to scan for resources, 1 to allocate miners, 1 to allocate transports and 1 to setup routes) you have 4 towers continuously scanning EVERY SINGLE cell of your map to find and issue orders via remote....needless to say this takes up a LOT of processing power on your rig's end and as such the initialisation of a map slows to a crawl because of all those scripts that need to load in and start.
If LTN does use this same type of refresh method it could be the save is simply struggling to load because of all those auxilliary scripts that need to be loaded in. In short....your savegame might have become to resource intensive for your rig to handle.
EDIT: Nuance....the save may have become too big for the Factorio ENGINE to handle as it still only allows to utilize a single core.