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This isn't broken -- it happens because train tracks fall on a 2x2 grid instead of a 1x1.
Pretty much anything related to rails and stations can be a pain to blueprint. Need to build the rails first, THEN build based off the rails.
This misjunction in grid sizes causes more troubles than it does help. It is definetly not ok, and, in my opinion, should be reconsidered.
Trains can't run automatically unless stations are researched.
Also, you might want to get used to this function of the game. It is definitely "ok", and has been in the game for several years now. It's part of how the game works: get used it to and you'll find trains much easier to work with :-)
I specified "automatic" for a reason. The train research is so cheap and fast to do, TBH, I've never heard of anyone driving a train manually for the purpose of trying to park at a grouping of chests with no station. (Normally one would finish all this research before placing a single rail). That is generally the logical thing to do :-)
If research is taking "long", consider adding more labs and more production of science flasks.
Sure, it is really unlikely that someone will only research rails and not the rest, since manually using trains is inefficient and the research for the rest is the same science requirements. But it is a mechanic of the game to be able to make rails with no stations. If someone wants to drive a train, make a rail line 2 miles long, and manually run that to take ore from a distant mine site, it's their call.
However, OP, it's just a mechanic of automation in trains. 2x1 Stations have to snap to the same grid that 2x2 rails use. This game is full of "oh, it's better to do something THIS way" lessons.
I suspect the reason rails are available first are so that people can start manurfacturing the large numbers of rails needed, and start placement while they are waiting for stations to be researched.