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There's also cross-platfom determinism to take into account, they only recently stopped providing 32-bit releases of Factorio (Friday facts #158 - The end of the 32 bit era[www.factorio.com]) as they caused problems when used in Multiplayer which was solved by making sure everyone is using the 64-bit version of the game. In theory it would be possible to compile Factorio to run on a Raspberry PI, but the dev team would have to invest a lot of hours to make sure it runs correctly and properly communicates with 64-bit clients. I'm not saying that it's impossible, but the likelihood is very low considering they ended 32-bit support because of some desync reports.
I would like to point out that the RPi3 has a 64-bit ARM processor. I understand there may still be some things to check for, but its all still 64-bit little endian so I (as a programmer myself) cannot think of a situation where it couldn't communicate nicely with other 64-bit little endian clients. Also, the RPi can run debian, which is what I'm running on my server machine now.
Another point, I read that article and, they say they discontinued 32-bit support in part because only 1% of the userbase uses 32-bit. I wonder how many would use an ARM build. How hard would it be to maintain a seperate ARM build? I imagine fairly easy, just a matter of some build parameters. Surely easy enough to justify the small amout of users who might use it.
I'm not asking for playing on the RPi with graphics and all, just a version of the headless server files for it.
Edit: And thats with like 56 mods on both pi 3 and pi4.
Edit: Nintendo switch, and steam and gog, and the factorio.com standalone builds worked running, with a total of 8 concurrent users with that many mods (all on local lan), remotely... well that didn't run to well when on dedicated wifi, on hardwired, was "Okay" till the map size got to about 1.4gb then you could noticeably tell there was lag, and it would take like 15-20sec to save in 10min intervals.
Edit: Also my synology nas servers, always were able to run factorio within and outside of docker images, headless, and non headless using vmm, or docker. Ran far more smoothly than the raspberry pi 3 and 4 given the much more abundance of cpu power, and NVMEs slotted in the synology nas systems though.