Factorio
Quick way to remove modules?
WITHOUT dealing with blueprints, is there a way to quickly remove modules from objects? Having to rebuild everything with blueprints is a pretty cruddy workaround, I have to believe that one of these many keyboard shortcuts will let me empty out the modules from buildings. Is there?
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If I understand the FFF correctly, if they are in bot range you can do it the same way you would now, except do it in remote view and the bots do the work.

See Friday Facts #380 - Remote view[www.factorio.com]
Legutóbb szerkesztette: Chindraba; 2024. okt. 22., 20:39
Chindraba eredeti hozzászólása:
If I understand the FFF correctly, if they are in bot range you can do it the same way you would now, except do it in remote view and the bots do the work.

See Friday Facts #380 - Remote view[www.factorio.com]
You say "Same way you would now" as though I know how to do it now...
Legutóbb szerkesztette: DaveKap; 2024. okt. 22., 21:27
DaveKap eredeti hozzászólása:
Chindraba eredeti hozzászólása:
If I understand the FFF correctly, if they are in bot range you can do it the same way you would now, except do it in remote view and the bots do the work.

See Friday Facts #380 - Remote view[www.factorio.com]
You say "Same way you would now" as though I know how to do it now...
Click on the building, which opens it GUI, Click on the module(s) you want to take out. Close the GUI.
The upgrade planner also has the option the change from module to "empty slot"
Well, I was looking for an answer that didn't require me to have robots or logistics set up, something closer to the copy-paste building settings, or shift hold-left-click-to-fill/press-left-click-to-take shortcuts.

But now I have robots and logistics so never mind I guess. Sounds like the feature just doesn't exist.
DaveKap eredeti hozzászólása:
Well, I was looking for an answer that didn't require me to have robots or logistics set up, something closer to the copy-paste building settings, or shift hold-left-click-to-fill/press-left-click-to-take shortcuts.

But now I have robots and logistics so never mind I guess. Sounds like the feature just doesn't exist.

Having it pre-bots sounds nice. I don't think it will happen though. Changing settings on something is simple. Adding or removing modules is, in the game sense, physically moving something. Without accepting magic or telekinesis there either has to be bots, or the player, there to move the modules. Same as reversing an inserter or changing the direction the belt moves. Either the bots do it or the player does.
Chindraba eredeti hozzászólása:
Having it pre-bots sounds nice. I don't think it will happen though. Changing settings on something is simple. Adding or removing modules is, in the game sense, physically moving something. Without accepting magic or telekinesis there either has to be bots, or the player, there to move the modules. Same as reversing an inserter or changing the direction the belt moves. Either the bots do it or the player does.
Yeah I'm specifically talking about the player being next to the building to do it. If you have modules in hand and shift click onto a building, you can place them into the building w/o having to open the building's interface. All I'm suggesting is another keyboard shortcut to do the reverse, moving the modules from the building into your inventory. Typically an empty hand and a shift-click pulls whatever the building is producing into your inventory, I figure some alternate-click could do the same but for the modules. I'm not asking for any miracles here.
See, I was completely missing the "I am there" part, rather taking it to be an "any time" idea. Perhaps it is a low-use idea and didn't make the cut for an automatic way to do it in person. The only thing I can think of doing is, as @Scipione says and use the upgrade planner to replace "module" with blank. That however requires bots, even if you're standing next to the machine.

By low-use I mean that I imagine it is very unusual for someone to want to do this. Upgrade from T-1 to T-2 or some other change, which the upgrade planner handles well anyway, is what I imagine as being the more common need. Removing modules completely is probably seldom, if ever, done by most players. That would make it a low priority for WUBE to create a control bind option for it.
I got the quality module before any other, rather early too, and discovered after an hour that I should not have used it in all the places I started using it, so it was a lot of work to remove it from all the places I thought I wanted it. Science, especially, is an awful place to use them before you can set up a workflow to deal with qualities. I have a lot of issues with how qualities are handled in the game, the least of which is how mostly-pointless they are at how early you can get them, and it all comes from how much of a pain it was to remove them from buildings. Thus the question!
Legutóbb szerkesztette: DaveKap; 2024. okt. 24., 17:14
Makes sense. Certainly a very good case of where it would have been super helpful. The next issue, however, becomes "when do you think you will need to solve the same problem again?"

Odds are that after this experience you are likely to never find yourself in a position of needing to do such a large, wholesale cleansing of modules. Especially before having bots to make the upgrade planner idea useful - which it is 100% pointless without bots.

Those odds are what make it a low-use feature, and quite low on the list of things to do, if even on the list at all, to improve the game.

That's not to say the idea is not useful. If it wasn't useful you wouldn't have been looking for it. Only that it's not useful enough, for the game in general that the devs are looking to add the feature soon, or at all in my speculation.
Ctrl-C, then make area around the buildings and drop the blueprint in your inventory. Right click to edit it and click on the modules to remove them all, confirm to save changes. Place blueprint over existing one with Ctrl-Shift held down to use super-forced building mode. It should remove the old ones out of the way or just remove modules in them, i'm not sure what will happen.

But all possible solutions require construction bots.

Oh it would also be easier to use upgrade planner to replace all your quality modules with efficiency 1 modules.
Legutóbb szerkesztette: Zaflis; 2024. okt. 26., 17:38
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