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翻訳の問題を報告
(Well, not entirely true, as they use energy and cause your boilers to make more pollution if you use steam power, but that's not the reason they attack the radars.)
If biters are already on their way to attack your base and they come near a radar then they will attack it instead, as the radar is treated as a military building (same as turrets).
This is not defined in the lua description but directly in the code, and is true for all entities of type "radar".
TL;DR they won't send out more biters just because you placed a radar there, but the biters already on the way will attack it if they come across one.
Because in 0.15 ff the cost/benefit is very different, due to the zoom-in map mode, where you can easily put down blueprints, ghosts, use deconstruction planner (zoom could be better, but still). Sure, you can do that without radar coverage, but you have to place stuff blind, no outlines.
True that. Before, they helped to clear out fog of war, but with the new zoomed in map view letting you issue orders and such, they get much more useful throughout the base.
I zoom in on the map where I want to build, plop down roboports with the robots already present there, then just build whatever I want to build with the robots.
No need to go everywhere myself.
They aren't really like chunk loaders, since all chunks revealed (and some not yet revealed) are always loaded and running. Radars are simply fog-of-war revealers, allowing a clear view of what's around a radar and getting updates on chunks further out from there every now and then.