Factorio
How do i read oil yield?
5000% yield doesnt mean anything to me. Im having a very hard time figuring out how many refineries i can sustain with the amount of crude oil im pumping.
This game does a realy bad job at conveying numbers.
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Pumpjacks give you 10 oil per cycle at 100% (because 10 for fluid is equivalent to 1 item).
With that in mind, 5000% means 50 times the production, so 500 oil per cycle (it can never be higher than 1000 per cycle by the way).

That being said, every 300 cycle, the percentage goes down by 1.
Since the number is rounded you won't notice a change until 10 decreases so 3,000 cycles.

It should stops going down when it reaches 20% of the original yield (or 20% because they can't go below that number normally), meaning 1000% or 100 per cycle in your case.

Since the numbers keep going down for a while (but never fully depletes like ores) there is no stable amount of pumpjacks per refinery.

Also note that refineries are significantly slow, they take 5 seconds to process 100 crude oil so it is often refineries that are in large amounts.
Messaggio originale di Fel:
Pumpjacks give you 10 oil per cycle at 100% (because 10 for fluid is equivalent to 1 item).
With that in mind, 5000% means 50 times the production, so 500 oil per cycle (it can never be higher than 1000 per cycle by the way).

That being said, every 300 cycle, the percentage goes down by 1.
Since the number is rounded you won't notice a change until 10 decreases so 3,000 cycles.

It should stops going down when it reaches 20% of the original yield (or 20% because they can't go below that number normally), meaning 1000% or 100 per cycle in your case.

Since the numbers keep going down for a while (but never fully depletes like ores) there is no stable amount of pumpjacks per refinery.

Also note that refineries are significantly slow, they take 5 seconds to process 100 crude oil so it is often refineries that are in large amounts.
But i get the % for the entire field, not sure if it gave me one for each individual oil source.
Even after reading all that i have no clue on how to balance it.

It realy is a shame how the devs keep increasing the price, but cant even be bothered to implement quality of life features.
The wiki being kinda bad doesnt help it either.
Ultima modifica da Umbranocturna; 3 ago 2023, ore 13:14
Each oil deposit has its own percentage, they are not linked in any way.
Messaggio originale di Fel:
Each oil deposit has its own percentage, they are not linked in any way.
So they expect me to add everything together with calculator for the 15 sources in a field....
Thats so bad lol.
Why do you need exact numbers?

If you are not currently min-maxing to the point where you need exact numbers for pumpjacks you would probably be better off adding more refineries anyway.
Messaggio originale di Fel:
Why do you need exact numbers?

If you are not currently min-maxing to the point where you need exact numbers for pumpjacks you would probably be better off adding more refineries anyway.
im not even minmaxing, i just want to generally be able to tell the ratio of pumpjacks to refineries.
Is that too much to ask for in a game that keeps increasing in price and never goes on sale?
Messaggio originale di Umbranocturna:
im not even minmaxing, i just want to generally be able to tell the ratio of pumpjacks to refineries.
Is that too much to ask for in a game that keeps increasing in price and never goes on sale?

https://mods.factorio.com/mod/RateCalculator

https://steamcommunity.com/sharedfiles/filedetails/?id=3014643005

Remember that the rate will decrease over time and won't always be "this amount."

IE: XXX units per second at first, then will reduce to a minimum that it can not fall below.
Messaggio originale di Vyndicu:
Messaggio originale di Umbranocturna:
im not even minmaxing, i just want to generally be able to tell the ratio of pumpjacks to refineries.
Is that too much to ask for in a game that keeps increasing in price and never goes on sale?

https://mods.factorio.com/mod/RateCalculator

https://steamcommunity.com/sharedfiles/filedetails/?id=3014643005

Remember that the rate will decrease over time and won't always be "this amount."

IE: XXX units per second at first, then will reduce to a minimum that it can not fall below.
Ill install that one. However i cannot stress enough how it is unacceptable for the game not comming with a similar tool natively.
The game features a statistic tool for production like the one for power which pops up when you click a power pole.
'P' should be the standard key to open it.
There you can check your oil production and consumption both as a number and a graph.
That doesn't provide a lookout for minimum oil production in the future but it is a good start to understand what is going on.
You're better off looking at how many refineries a *given oil field* can support, since, usually, you may as well plop down an oil rig on every oil spot in a given field if you're bothering to tap it. It doesn't matter NEARLY so much how many oil patches the oil field is spread over. If you REALLY want you can count up how many oil fields are in the patch and divide the total oil patch value by that, if you're only going to partially cover the field. THis usually isn't necessary.

Basically as others have hinted at, you're trying to calculate the wrong aspect of the game's ratios, one that's only necessary if you're trying to minmax.
Ultima modifica da fractalgem; 31 ago 2023, ore 16:47
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