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With that in mind, 5000% means 50 times the production, so 500 oil per cycle (it can never be higher than 1000 per cycle by the way).
That being said, every 300 cycle, the percentage goes down by 1.
Since the number is rounded you won't notice a change until 10 decreases so 3,000 cycles.
It should stops going down when it reaches 20% of the original yield (or 20% because they can't go below that number normally), meaning 1000% or 100 per cycle in your case.
Since the numbers keep going down for a while (but never fully depletes like ores) there is no stable amount of pumpjacks per refinery.
Also note that refineries are significantly slow, they take 5 seconds to process 100 crude oil so it is often refineries that are in large amounts.
Even after reading all that i have no clue on how to balance it.
It realy is a shame how the devs keep increasing the price, but cant even be bothered to implement quality of life features.
The wiki being kinda bad doesnt help it either.
Thats so bad lol.
If you are not currently min-maxing to the point where you need exact numbers for pumpjacks you would probably be better off adding more refineries anyway.
Is that too much to ask for in a game that keeps increasing in price and never goes on sale?
https://mods.factorio.com/mod/RateCalculator
https://steamcommunity.com/sharedfiles/filedetails/?id=3014643005
Remember that the rate will decrease over time and won't always be "this amount."
IE: XXX units per second at first, then will reduce to a minimum that it can not fall below.
'P' should be the standard key to open it.
There you can check your oil production and consumption both as a number and a graph.
That doesn't provide a lookout for minimum oil production in the future but it is a good start to understand what is going on.
Basically as others have hinted at, you're trying to calculate the wrong aspect of the game's ratios, one that's only necessary if you're trying to minmax.