Factorio

Factorio

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Timohh May 18, 2016 @ 6:07pm
way to quickly reverse entire section of belts?
:steamhappy:
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Showing 1-11 of 11 comments
TaterShovel May 18, 2016 @ 8:22pm 
This would be a rather helpful feature; even have it switchable via circuit network.
IamNic May 18, 2016 @ 8:26pm 
Make a blueprint of the segment you want to turn - deconstruct the segment with a red blueprint - then reconstruct the segment with the blue blueprint turned 180 degrees.
Last edited by IamNic; May 18, 2016 @ 8:26pm
KatherineOfSky May 18, 2016 @ 8:44pm 
If it's filled with material, I just run along with the correct direction in hand. But if you have multiple belts, then Nic's suggestion is most prudent.
Cyan May 19, 2016 @ 5:35am 
Originally posted by IamNic:
Make a blueprint of the segment you want to turn - deconstruct the segment with a red blueprint - then reconstruct the segment with the blue blueprint turned 180 degrees.

Is it possible to build over a line of belts with a blueprint just like you can do manually with single belts?
Warlord May 20, 2016 @ 3:02am 
Originally posted by Cyan:
Originally posted by IamNic:
Make a blueprint of the segment you want to turn - deconstruct the segment with a red blueprint - then reconstruct the segment with the blue blueprint turned 180 degrees.

Is it possible to build over a line of belts with a blueprint just like you can do manually with single belts?

No, any existing building will never be removed or altered when you place a blueprint on top of it, even if it was a shift-click (which forces build).

Edit: I have been corrected. It seems belts will change. I suppose I was thinking of how it won't pick up and remove buildings with a shift-click like it does with trees, and expanded out from there.
Last edited by Warlord; May 20, 2016 @ 4:32pm
FMTK_77 May 20, 2016 @ 10:58am 
Originally posted by Warlord:
Originally posted by Cyan:

Is it possible to build over a line of belts with a blueprint just like you can do manually with single belts?

No, any existing building will never be removed or altered when you place a blueprint on top of it, even if it was a shift-click (which forces build).

Not true. If it's just the belts that overlap, they will be "turned" as if you would do it manually. Only difference: You need to have the no. of belts you want to replace in your inventory.

It doesn't work with any entities but belts (also not splitters and underground belts).

Again there's a mod (don't remember the name) which allows you to draw rectangles to select multiple entities RSG-style.
Last edited by FMTK_77; May 20, 2016 @ 11:02am
KatherineOfSky May 20, 2016 @ 6:06pm 
Originally posted by FMTK:
Not true. If it's just the belts that overlap, they will be "turned" as if you would do it manually. Only difference: You need to have the no. of belts you want to replace in your inventory.

It doesn't work with any entities but belts (also not splitters and underground belts).

Again there's a mod (don't remember the name) which allows you to draw rectangles to select multiple entities RSG-style.

@FMTK -- You must be playing with mods.

I have just tested this in-game (vanilla)... a 4-wide section of blue belts on my main bus. (No splitters, undergrounds, etc. -- just belts). I took a blueprint of a 4x4 section, then turned it 180 degrees.

Clicking doesn't work. Shift Clicking doesn't work either. (Nor does Alt and any combo of the three). Plenty of belts in inventory. It DOES NOT work as you have indicated.

Maybe you should read the dev's post before replying?. (Hint -- he's the guy with the orange name). Believe him -- he works on the game! :redwink:
Timohh May 21, 2016 @ 1:32am 
I was looking for something quicker. I love this game but I spend a lot of time accomplishing very little. I want to build big and fast.

KatherineOfSky May 21, 2016 @ 3:50am 
Originally posted by Timo:
I was looking for something quicker. I love this game but I spend a lot of time accomplishing very little. I want to build big and fast.
The best advice I can give you -- plan ahead, use blueprints & robots, have production of every component automated, and leave space. Personally, I feel like I accomplish a LOT in a very little amount of time.

Redesign smelting? No problem, just deconstruct with the red planner, then plop down a blueprint of the new design, times 6. Done. :-)
Cyan May 21, 2016 @ 5:13am 
With blueprints and personal roboport your factory will grow like cancer.
FMTK_77 May 21, 2016 @ 6:53am 
Originally posted by KatherineOfSky:
Originally posted by FMTK:
Not true. If it's just the belts that overlap, they will be "turned" as if you would do it manually. Only difference: You need to have the no. of belts you want to replace in your inventory.

It doesn't work with any entities but belts (also not splitters and underground belts).

Again there's a mod (don't remember the name) which allows you to draw rectangles to select multiple entities RSG-style.

@FMTK -- You must be playing with mods.

I have just tested this in-game (vanilla)... a 4-wide section of blue belts on my main bus. (No splitters, undergrounds, etc. -- just belts). I took a blueprint of a 4x4 section, then turned it 180 degrees.

Clicking doesn't work. Shift Clicking doesn't work either. (Nor does Alt and any combo of the three). Plenty of belts in inventory. It DOES NOT work as you have indicated.

Maybe you should read the dev's post before replying?. (Hint -- he's the guy with the orange name). Believe him -- he works on the game! :redwink:

I know who he is 😂 Tested it with all mods deact. ... that's what I thought at least. Had the QuickReDes mod still on. My mistake, sry ✌
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Date Posted: May 18, 2016 @ 6:07pm
Posts: 11