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Is it possible to build over a line of belts with a blueprint just like you can do manually with single belts?
No, any existing building will never be removed or altered when you place a blueprint on top of it, even if it was a shift-click (which forces build).
Edit: I have been corrected. It seems belts will change. I suppose I was thinking of how it won't pick up and remove buildings with a shift-click like it does with trees, and expanded out from there.
Not true. If it's just the belts that overlap, they will be "turned" as if you would do it manually. Only difference: You need to have the no. of belts you want to replace in your inventory.
It doesn't work with any entities but belts (also not splitters and underground belts).
Again there's a mod (don't remember the name) which allows you to draw rectangles to select multiple entities RSG-style.
@FMTK -- You must be playing with mods.
I have just tested this in-game (vanilla)... a 4-wide section of blue belts on my main bus. (No splitters, undergrounds, etc. -- just belts). I took a blueprint of a 4x4 section, then turned it 180 degrees.
Clicking doesn't work. Shift Clicking doesn't work either. (Nor does Alt and any combo of the three). Plenty of belts in inventory. It DOES NOT work as you have indicated.
Maybe you should read the dev's post before replying?. (Hint -- he's the guy with the orange name). Believe him -- he works on the game!
Redesign smelting? No problem, just deconstruct with the red planner, then plop down a blueprint of the new design, times 6. Done. :-)
I know who he is 😂 Tested it with all mods deact. ... that's what I thought at least. Had the QuickReDes mod still on. My mistake, sry ✌