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You seem to produce lubricant to get rid of heavy oil.
Your problem is not lubricant - it's your 'idea' about petroleum, light and heavy oil.
Those 3 you must care about, those must be handled to keep things working.
Any product made of those 3 doesn't change anything (except your setup is by a strange chance a perfect one).
You must use the possibilities of advanced oil processing to keep your petrochemie running.
Crack heavy into light and light into petroleum to balance things out.
or just make a ton of tanks for the time being.
Oil field collects crude oil. This is fed to a refinery that produces heavy oil. That feeds into a chemical plant that produces lubricant. What is preventing you from putting a second chemical plant that converts heavy oil into light oil and feeds to the light oil system?
You are PRODUCING the lubricant. It's OK if it fills the tanks.
Obviously, the heavy oil must go somewhere, (instead of lubricant production) -- that's why we have suggested cracking, etc.
Oh like that, but then I will have even more solid fuel and I already have too much of that when it's producing normally :/
At the moment I just replant the silos to delete the excess lubricant. I was just hoping for a way to automatically dump the excess.
Since everything is in your control, you get to choose what you have an excess supply of. When you have a shortage, it's in your power to resolve it.
If you have too much lubricant, stop producing it. Crack Heavy Oil to Light Oil, then convert the Light Oil to Solid Fuel, or convert Crack the Light Oil again down to Petroleum Gas-- where it benefits you in (ultimately) producing more Batteries, Plastics, Blue Chips (Advanced Processors) and Explosives.
With the use of Small Pumps and Circuit Network logic, you can make your fluid/gas routing more complex and comprehensive.
You could also progress to using Advanced Oil Processing to reduce Heavy Oil production (increasing Light Oil and Petroleum Gas production) which further relieves pressure from either Heavy Oil or Lubricant production.
Or, if you have way too much in the way of Batteries and Plastics, you could go in the other direction and use the Lubricant to produce more Express Transport Belts, Express Splitters, Express Underground Belts and Electric Engines (the engines would, in turn, allow you to increase mass production of Robots.)
Or, if you don't like any of those suggestions, you could convert Heavy Oil and Light Oil into Flamer Ammo.
And if you still don't like that idea at all, you could go search http://mods.factorio.com/ for the mod that lets you dump things into a void. There is even a mod for this that is compatible with 0.13.x. WARNING: This will disable Steam achievements in your game.
And if you still don't like that idea, then you can stick with your current method.
Your options are plentiful. There are lots of uses for Oil products, and multiple ways to consume Heavy Oil without converting it to Lubricant. But what you want isn't supported in vanilla Factorio and will likely never be supported.
Same applies for all liquids (including sulfuric acid! Too bad it doesn't pollute as much as you'd think it would), steam engines run off them all as long as they are heated up first.
That is a great on-point suggestion.
I keep forgetting this fact.
Edit:fixed typo
In fact the steam engine doesn't even need to be connected to a grid, and if you connect it to the main grid because the flashing power symbol bothers you it will still vanish the liquid even if you're running on solar.