Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Everyone who developes a factory with a Main Bus is going to experiment with what else can be added, but you don't have to add anything else.
Additional items for things that you can main bus:
* Green Circuits
* Red Circuits
* Blue Circuits
* Plastic
* Batteries
* Iron Gears
* Copper Wire
Basically anything that is an 'intermediate' processed material can be bussed.
Anything that is considered a 'finished product' is likely ineligible for bussing. You may have it on belts over short distances, but you're equally unlikely to need to produce such large quantities of said items that you need to bus them from their production location to some downstream consumption location.
Personally, I've decided that Batteries and Plastic do not require Main Bussing, and the same goes for Blue Circuits. Although once you get into doing the Rocket (and especially if you're challenging yourself to send multiple rockets) you may decide it is critical to bus these items. (And, in that case, you may want to also bus Solid Fuel.)
I've only got about 200 hours in the game, so I wouldn't necessarily claim any great expertise.
Thanks. I am going to add all the intermediate materials, then I will consider which i will delete from the Bus.
However, copper cable isn't worth busing -- they are only used in quantity by ONE item (green circuits), so I prefer to direct insert them from assembler to assembler.
Power poles? Easier to make copper cable locally.
https://wiki.factorio.com/index.php?title=Copper_cable
Based on per-unit consumption, Red Circuits (Advanced Circuits) consume twice as much Copper Cable as Green Circuits (Electronic Circuits)... based on per-unit-of-time-- you can produce 16 green circuits for every red circuit you produce (base value; ignoring speed modules and variances in assembler level)-- so in the time it takes you to produce one red circuit (consuming 4 copper wire and 2 green circuits) you'll have produced 16 green circuits (and consumed 48 copper wire.)
Considering maximum throughput of belts, and the fact that 1 copper plate becomes 2 copper cable (which means due to product expansion on your belts, it's more efficient to move the copper plate than the copper cable)--- meaning that Katherine's suggestion is probably ideal.
I actually built a main bus for Copper Cable, and use belt compression techniques to maximize throughput on the belt-- I did this so that I could maximize copper cable production to feed green and red circuit production from a single bus stop of copper plates to assemblers... but as I said, with only 200 hours I'm no expert. I'm sure that there are others who have developed massive basis and have tons better experience than I. And they would likely agree with Katherine.
so in my new factory (first time bobs) using copper wire locally.
You make plastic locally? You make red circuits locally? Interesting.
IMO, you don't need that many gear wheels to put on a main bus. The only thing I've found that takes a massive amount of gear wheels is blue (express) belt. It takes 62.5 gears for a single make of blue underground :O I classify belts as a on-demand item, however, since the number of gears are so high I tend to create a belt-based assembly yard for blue belt that also creates a massive amounts of gears for itself. It just doesn't run all the time; only when I've taken some for my needs.
For copper wire, the ratio is low (or is it high) that they don't need to be on a bus. For red circuits, you only need 1 assembler making the wire to feed 8 red circuit factories.
Another thing to keep in mind is bots. Once you get bots, your build-on-demand factories can be bot-based. I classify on-demand items as: red/blue/smart inserts, assemblers, chests, repair packs, pipes, steam engines, boilers, water pumps, ammo, turrets, solar, power poles, substations, etc. Most of these items aren't used to launch a rocket. Those that are don't take 1000 of them to launch.
Check out http://factorio.rotol.me/pack/base-f11/factoratio/ for more assembly ratios.
(Everything I said is subject to be ignored based on play style and needs :) )
no sorry I meant raw resources. all chips from green to blue, modules are added on the bus.