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If you look around, you will see several setups but they usually fall within 3 basic categories.
The first would be a fairly "standard" 4 belts feeding labs, a very neat way is to use underground belts alternating red and blue (one belt being red and one being blue) so all 4 belts can fit in 2 tiles.
With 2 tiles worth of red inserters you can pick from all 4 belts easily.
The second is the so-called "sushi belt" method where you put all science packs on a single belt that forms a loop and labs take from it.
This is a bit more complex to setup because you usually want to use circuit network to keep a stable count of each science pack on the belt and avoid filling it with unused ones (for example military science packs when you are researching non-military stuff).
The third is to make a small logistics network covering the labs and deliver all science packs to requester chests near each group of labs.
In all 3, you can also take advantage of inserters beign able to take from labs to put into other labs, even the first solution can easily allow you to support 2-3 labs behind each lab taking from the belts.
Note that you can also use modules and beacons with labs so manu end game labs use productivity modules and have beacons with speed modules affecting them as well, allowing each lab to research faster while consuming less science packs (but at the cost of a much higher electricity consumption).
EDIT: If you want to use mods though, you can go much crazier, there is one that adds 30 new science packs to the mix for example so it becomes significantly more challenging to feed labs by belts.
Sushi belt seems inefficient to me, probably because i don't even know what circuit network or logistic network is. Chaining the labs as you said is also something that i thought about but it is so slow to load the labs, it might be fine with 4 or 5 chained labs but more than that is not worth it in my opinion.
Thanks for the answer though! Imma go nuts with labs now!
Here, i wasnt able to figure out how to post images here so posted it on imgur.
https://imgur.com/gallery/zRGlMzX
I am pretty happy with the design for red and green science that I came up with. I use the same design wherever i need a scalable factory design. Replace the assemblies with furnaces for a smeltery and so on. for more than 2 inputs i use the lab one, where there 2 belts on either side of the arrays. This is the first time I had to think about 7 inputs, but it becomes simple since labs dont have an output that you need to worry about.
the three belts in between the 2 lab arrays are meant for 3 science types. the middle one will have 1 type and the rest will have 2 types each so both arrays get access to all 7 types.
As you can see, I shot myself in the foot by making a huge green science setup and then having not enough inserter production. I can't even expand that since i ran out of space there so i just gave up lol.
I would appreciate some feedback regarding my setup!
Thanks for the help!
EDIT: Other than that, your setup looks fine, maybe a bit difficult to expand later on if you want more labs to research faster.
It's further multiplied by the machine's own speed but if you use the same machines for two recipes you can just base yourself on the base time.
https://factorioprints.com/view/-LV4ZJpfgpKKUkyodKiz
https://cdn.discordapp.com/attachments/608756311135486125/921066520044523540/unknown.png
Made of low tech so it's buildable very early on and easily upgradable.
And it tiles seamlessly (like the rest of his kit), so you can just slap on more and more on the end.