Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you don't, you will want to wire either inserters or belts that act as input and output of your "network" (belt input would be right after the furnaces for example and output would be belts that branch out towards machines if you have a bus).
It's the same principle as when you want to do a sushi belt, multiply the output by -1 then put both into a memory cell (a combinator that does "any + 0 output any" and that has a wire connecting its input to its output).
As for the colours, comparator combinators will do the checks and output a colour and you connect all 3 to a lamp.
You might need to fidle a bit with the conditions to get things right but the easiest would probably be like this.
comparator 1: iron > 19000 output green to 1
comparator 2: iron < 5000 output red to 1
Wire both to the third comparator and to the lamp
comparator 3: red = green output orange to 1
Wire that to the lamp as well.
If I remember correctly, red has a higher priority compared to orange that has a higher priority compared to green, if that's not the case you might need to change things a bit but that's basically the way you go about doing it.
All of this is from memory so I might have made a mistake somewhere, sorry if that's the case.
The decider combinator.
"Comparator" is originally programming lingo for "comparison operator" - and it crops up in Factorio as a shorter name for decider combinators, which implement comparison operators.
Don't forget that you can share screenshots, if you open the UI of the combinator in question, move it a bit so it doesn't hide your wiring and mouse over the combinator you give a lot of informations for those that could help.