Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
The most basic is to watch the belts and add more production to everything that is lacking until you over-produce it.
You can also do some math from the data you have from the recipes and the machine speeds (and modules if you use them).
You can use mods to do that math for you like Helmod:
https://mods.factorio.com/mod/helmod
You can use an external website for a similar result but only for vanilla:
https://kirkmcdonald.github.io/calc.html
Generally speaking you'll probably want 2-4 belts of iron and copper plates each, plus a belt of steel. (so extra belts of iron if you want to turn it into steel); that's enough to just launch a rocket in a reasonable time frame, at least. You don't necessarily need all four belts right away, btw.
That's sort of a bare minimum though.
Typically, it's more like:
This also assumes crude oil is brought in directly to refineries 'from the side' and does not travel along the bus.
Anything else can be produced on site as part of the sub-factory modules you attach to the bus.
You *probably* won't need blue for just launching your first rocket, at least if you give yourself four belts for iron plates and copper each.
You should eventually hit the point where you are using red or even blue belts even where they're not strictly necessary becuase you don't care about the negligibile iron cost of red belts compared to your science costs.
(Production of LDS and blue circuits really eats a lot of resources.)
Asking as a newbie: what the hell do you mean by "bus?" Like a literal bus? Or is it special lingo?
Instead of having wires going *absolutely everywhere*, semi related wires can be bundled together in a nice flat ribbon, the bus.
Ohhhhh! Okay thanks
1) Define how much science you are going to produce / minutes:
Ratios are 10-12-10-24-14-14 as shown here:
https://factoriocheatsheet.com/#common-ratios
(Very useful, keep it)
Meaning if you make 10 assemblers for red science and 12 for green, 10 for military etc, you gonna produce the same amount / second.
(You can also aim for twice these numbers, and probably should: 20, 24, 20, 48...
As you notice, blue science is very slow to build compared to others)
2) Enter those numbers here, we'll see how much items, and even how much belts you gonna need for all this:
https://kirkmcdonald.github.io/calc.html#zip=dY1LCgJBDAVv0yubQcXFDPRhYiZosH8kr0Fvr7NvebsqqLcTKJ3jb2swgiQPRWu6hrtkJHl3E/cIo+q9GeKBg0KKJxpohaCtRmeVyhI78Wuz7bZcTrk91KE8c0Wzguwzc/yUokx55rq1ffC/x4EjO4t+AQ==
I didn't set modules on it:
If you gonna use some on your furnaces and on your green circuits factories, take those in account in the calculator. (And beacons too, obviously) It's very important and will reduce drastically the number of buildings and materials needed.
Play with the calculator to see different modules and look how much furnaces, belts, energy, is gonna be needed for the differents outputs you aim.