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for my own fun purposes
Having the extra buffer does mean it'll cost some extra resources, but it also means when you place a blueprint it'll get done a little faster since the bots already have some of the stuff to get started.
hmm. it wont work because i have the log networks separate - the other one won't output walls for example if there are no walls in the network at all; "each" only works for stuff that's already in the logi network signal; and there are no negative values, they just disappear as they are no longer counted as a content (even though there's blueprints requesting it)
One way to fix this is to also have a constant combinator feeding the input of the arithmetic. Set it to output a 1 for every item you're using. May need more than one constant combi if there are a lot of signals. So then there will always be a signal for the arithmetic combi to read.
I came up with a circuit network to output values of anything in the [feeding logi system] with more than 200 as values of 1. that feeds into another combi that says "each less than 10, output each" and it's input is also linked to passive prodiver chests of the [receiving logistic network]
its output simply goes to a requester in the [feeding logi network] which proceeds to order 10 of everything in the system that has more than 200 items - unloads into the [recieving logi system's] passive provider chests until they have 10 of each item.
the passive providers then tell the 2nd combi that each item is >10 so it stops requesting.
i had the network to limit it to only sucking items out when it had more than 200 because i didnt want things like nuclear reactors and stuff being sent to the [receiving logi network]
hope this makes sense haha.
thanks. a bit of a bummer we cant have missing components as a signal tho.