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Most common for their use is either deconstruction of base or player's garbage slots.
I set the Passive Provider to be filled from a producer. I set my own Logistics to request that product. The robots bring it to me, good.
Now, I set me to want to "trash" the product, which is being brought to me. At that instant, sure enough robots take the product away from me and dump it into the Yellow Storage Chest! And as that is next to an Assembler, it gets used to build something.
So, given just Red & Yellow (and no deconstruction) that makes the only possible robotic produce-supply network, right? I'm sure that's not what I will want to do in the long run, like I say I'm just trying to understand functionality.
For me, they'd most commonly be used to drop off materials that the robots try to bring me when I use character logistics slots, but I then run out of range because I am busy doing something else.
Since robots cannot place an item back into a provider chest they got it from, they must put it down somewhere. If there isn't an active request, storage is the only other option.
My point was: it's not obvious to me why they would be one of the first two Chests to be available. I had expected that to be the Red Providers & the Blue Requesters, which work as a pair. But I now understand that's just how it is.
I understand your complaint. We've had this conversation about the annoying gate between basic logistics and the requester chests before. In the past, the separation between the two was not so extreme, but neither was the science that difficult (blue science was the most advanced kind, and it was simpler than today's blue science).
Red chests still have a slight use before blue. They can be providers for construction bots, and for personal logistics requests. But their main use (in my opinion) is tied to blue requests, which is a bit further on...
I think the devs basically wanted you to prove you can do without bot-based production lines at least for a bit, to make sure you know how to make efficient designs. It sucks if you ultimate goal is to go all in, but being able to make the other science without just logistics is a useful knowledge to have.