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A chunk is a 32x32 square of tiles.
But I put myself underneath e.g. a player-generated or rather built "entity", e.g. an assembler.
Then the chunk on which this entity sits is not empty.
But why should you want / have to delete an "empty" chunk, i.e. without a player entity, and how should that work?
Is that completely missing on the map?
I couldn't see any effects in the editor ...
A chunk full of water *still takes up memory*.
Deleting the chunk completely frees up some memory. The chunk turns back to being a black square.
Computer wise, an *array* filled with zeros still takes up just as much RAM as an array filled with 1's; so setting the array components to zero doesn't free up ram, while deleting (de-allocating) the array DOES free up memory.
Now do you understand?
i tryed to do that so to delete empty chunks that they will be black on the map but that wasnt so, to also exclude this variable.
hm
https://streamable.com/r3eoau
I haven't played with the editor much so I'm not sure which.