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Definitely check out KatherineOfSky's tutorials on YouTube. She's a moderator on these forums, and her videos are probably the best way to learn for new and intermediate players alike.
The main thing is leaving a lot of space between various parts of your factory to account for an increase in scale of each part.
If you have not done so yet, try to go all the way to the rocket launch even if your factory looks like a mess and is very inefficient.
Seeing all of the steps required for the late game recipes really helps a lot when trying to arrange your future factories.
For example, if you mostly play the early and mid game you might focus on iron plates but as you get to the late game stuff you will see that the demand in steel and copper plates rises sharply and that you need quite a lot of all of the plates.
This helps because it allows you to remember that you need a lot of space for furnaces to feed the rest of the factory and you are less likely to take iron from an existing line to make some steel, going for a new line that makes iron plates exclusively for steel and preserving the supply of iron plates for the rest of the factory.
Similarly you will notice that late game recipe tend to demand a significant amount of green circuits, especially if they require red or blue circuits.
Your subsequent factories will leave a lot of space specifically to make those large amounts of green circuits.
Something that can be very helpful is separate the things required for research, the things required for rocket (can be thought of as research if you continue to play after the rocket launch but it's still a pretty big portion of your factory) and the things required by you (and your construction robots) to expand the factory and/or fight.
There is no magical advice that will turn your spaghetti base into a clear and clean setup because there are many approaches, each with their pros and cons.
Something I personally don't like but that helps with the belt nightmare is transitionning towards logistics robots when you unlock the requester and provider chests.
You can use construction robots to quickly deconstruct and rebuild your base into something that doesn't care too much where each machine is located because flying robots handle the item transfers so it's easier to align buildings in a neat format.
Screenshot for reference.
https://steamcommunity.com/sharedfiles/filedetails/?id=2136248026