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You will have to ask Bob to be sure but I'd guess "yes" since "god module" implies that he's not overly concerned with balance.
Only structures (excluding beacons themselves) with module slots are affected.
No offence, but how long would it take to check this for yourself? Place beacon 1, mouse over assembler, place beacon 2, mouse over assembler and compare numbers.
Spoiler: Yes.
Thanks! I haven't actually researched beacons yet in the game, so I can't test it out. I wanted to know as much as I could about them so when I do research them, I'll know exactly what to do.
So I could literally place 10 beacons around an assembler fulled with speed modules and make it, like, super powerful? I know that probably wouldn't be the wisest thing (inserters probably wouldn't be able to keep up), but it would be cool to try just for fun.
But be aware, not only that the +% energy consumption from modules transfers too, but beacons themselves consume alot of energy.
Edit: Not sure if you know - beacons transfer only 50% of initial module effects.
Note that vanilla beacons have a penalty; each module placed in a beacon works only at 50% efficiency. You'd need two speed modules in a beacon to get the same effect as one speed module placed directly in a production building.
IIRC, upgraded Bob's beacons have the penalty lowered and finally removed, which, combined with their larger radius and stronger modules, gives some truly ridiculous bonuses. So ridiculous, in fact, that it revealed a few overflow bugs in the game :)