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报告翻译问题
You need 1 offshore pump to provide water. Pipes connect the water to the boilers.
Boilers have 2 connections for water to go in/out on opposite ends. Doesn't matter which end you connect to, it can go in or out on either end. You can chain boilers together by directly placing their ends together. 1 Offshore Pump provides enough water for 20 boilers.
Boilers have a steam output on one side, from here you connect a pipe to the ends of your steam engines. You can run 2 engines off each boiler.
If you press Alt it will help you see where to attach the pipes.
Hope that helps!
Thanks! This is what i was looking for. Wasn't sure if there was a limit to how many boilers per engine, if the power stacks, etc.
If you try to connect all the boiler outputs together, then run them to a long bank of engines, it may not work as well as you'd want tit to.
1 (waterpump) can give enough water to 20 (boilers) which in turn can give steam enough for 40 (steam engines). Usually when i deploy a setup like that, I have 10 boliers on each side, making a corridor, and a conveyor belt with coal running in middle, so inserters can insert coal into the boilers.
https://steamcommunity.com/sharedfiles/filedetails/?id=1803631985
edit: I do have mods installed. Not sure if that may be an issue? Didn't see any problems though upon load
Ps. it's not mine, but it's in practice very identical to the setup i described. The picture is from a reddit thread called " Best early game steam engine setup". SOurce: https://www.reddit.com/r/factorio/comments/79rnn4/best_early_game_steam_engine_setup/
Looks like you're using modded engines as well. Is that Bob's Power mod?
In Bob's Power, the ratio of engines to boilers is still 2:1, IF you upgrade the boiler and engines to keep them at the same level (Mk 2, Mk 3, etc). Higher levels need more water, though, so you can't run a full set of 20 boilers / 40 engines of a single offshore pump.
It would probably also help to do the "campaign" once as it is really a tutorial to teach you how the game works (mods might mess some things in it so disabling them before trying it might be required).
You should also go in the settings and lower the UI scale because the informations about your steam engine on the right are cut short (and given your screenshot's resolution you are not exactly playing on a low resolution so it would most likely benefit you).
The only mod I use now is that one, so I recognize it. Not having to worry about water sources is a god-send to this obsessed person.
I know the basics, what i didn't know was that the water pump mod(s) operated differently. Basically i wanted to attain water where there was none. Being that my only reasonable souce was a few miles to the Southwest of my main encampment.
In that, the water pump mod(s) do help for other things like cement manufacture, etc. But when hooked up to a power generation platform, they obviously are not efficient.
edit: Thank you for the UI tip. I didn't realize that! I will change it. I'm playing in 3840x2160p
No. I'm not using anything Bob's related. My mod list as follows:
"base",
"aai-vehicles-chaingunner"
"aai-vehicles-hauler"
"aai-vehicles-miner"
"aai-zones"
"Additional-Turret-updated"
"AfraidOfTheDark"
"Aircraft"
"alien-biomes"
"alien-module"
"AquiferDrill"
"Armored-train"
"artillery-bombardment-remote"
"ArtilleryFlares"
"ArtillerySwitch"
"AsphaltRoads"
"AtomicArtillery"
"Barbed-Wire-Light-016"
"BigStorageTank"
"Bio_Industries"
"bullet-trails"
"cargo-ships"
"cheaper_landfill"
"Clowns-Nuclear"
"Construction_Drones"
"Crafting_Speed_Research"
"crazy-cannon"
"CW-thermal-solar-power"
"Dectorio"
"Dirt_Path"
"DragonIndustries"
"early_construction"
"EndgameCombat"
"Epic-Artillery-Sounds"
"expanded-rocket-payloads"
"extinguisher"
"flamethrower-fluid"
"Flammable_Oils_fix"
"Flashlight On Off"
"Infinizoom"
"LandfillPainting"
"LandMover"
"laser_tanks"
"long-reach"
"longer-belts-redux",
"Long_Range_Radar"
"LR_Turret"
"magic-lamp"
"minime"
"MustardArtilleryShell"
"NapalmArtillery"
"nicefill"
"Noxys_Swimming"
"Nuclear Fuel"
"nuclear-fuel-cycle"
"NuclearScale"
"Nuclear_Artillery"
"OpteraLib"
"PavementDriveAssist"
"platforms"
"PlutoniumEnergy"
"pyindustry"
"qol_research"
"Reinforced-Walls"
"ReStack"
"RoboTank"
"robot_attrition"
"SchallArtillery"
"SchallTankPlatoon"
"SchallTankWoodcutting"
"SlightlyBetterSounds"
"SlightlyLongerPipes"
"SolarWalls"
"space-exploration"
"space-exploration-graphics"
"space-exploration-hr-graphics"
"space-exploration-postprocess"
"SpaceMod"
"stdlib"
"StoneWaterWell"
"StorageTank2"
"textplates"
"TreeSaplings"
"vtk-cannon-turret"
"Warehousing"
"WatchTower"
"Waterfill_v17"
"WaterWell"
"Wind_Turbine V16"
"wireless-power"
"wood-to-landfill"
"yi_engines"
"yi_railway"
"Yi_Tech_Tree"
"Yuoki"
"yuokirails"
-sorry for the wall of text
In any case, yeah, go back to a regular offshore pump for your steam engines. Since those are modded engines/boilers, they likely use more water than vanilla engines so the 1:20:40 ratio no longer holds (although I haven't played those particular mods so I'm not sure).
I am not sure exactly how this pack of mods changes the default tech tree but I don't see any of the mods that make research crazy complex so it should be fairly easy to just put a bunch of machines to make your research with chests you manually fill as the source.
Some thing like the things below:
https://www.youtube.com/watch?v=859CkMRBSg0
https://www.youtube.com/watch?v=ucu_N2uq8XA
https://www.youtube.com/watch?v=TuSLwE4IpnI
https://www.youtube.com/watch?v=h9GZEuYXtNs