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I like that idea, however my chemical plant and the coal boilers are in separate locations. They aren't too far away from eachother but I don't want a sea of belts
Right now I have trouble extending the wires, so I need something that works as an electric post, but for logical wires instead
Use trains to bring in the solid fuel. Trains get an accel boost from using solid (or rocket) fuel so they can be fairly far away and still work. Then weave red (for coal) and yellow (for solid fuel) belts in order to keep both close to the boilers.
Electric poles already work for the circuit network.
Thanks a lot for all that info
Google factorio power switch and you will find lots of blueprints on how to do it if you don't want to experiment.
Last time I had a solar farm, the coal plants tried to charge the accumulators as well (and I wasn't using any wire, or logic circuit)
Here's a setup from my current game that will do the opposite of what you want (power plant is to the south):
http://steamcommunity.com/sharedfiles/filedetails/?id=1159465939
Solid fuel will be used 100% unless there isn't enough, then coal will fill in any gaps on the belt.
So to get what you want just switch it around, have the SF split and go under, and side-load onto a coal belt. Coal will be used unless there isn't enough, then SF will fill in any gaps.
EDIT: I read the rest of the thread and see that you don't want a lot of belts. I'd suggest using pipes to bring the light oil over and then a make solid fuel closer (like what I did).
PS Wait, I could use it, but only if I want to use solid fuel for everything... I have to think about it