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Simpson Apr 5, 2024 @ 6:49am
Roboport Channels
I'm currently playing the scenario "Brave New World" where you don't have a player, but start with bots, the game basically becomes an RTS. I'm using Roboports A LOT.
At the beginning of my main bus i wanted to have a storage area, with a bunch of Active Provider Chests and Storage Chests for the returning items. I wanted to have a Roboport dedicated to that storage area. Two problems:
1: I need coverage everywhere and already have Roboports in a neat grid in my entire base.
2: the scenario has a failsafe that i cannot remove the original Roboport and it's pretty close to my storage area, but not close enough to become my dedicated Roboport. I don't think this is a problem with the scenario itself, but it highlights the issue.

My proposed solution:
give us the ability to assign Roboports to different channels, so if we want to split the network it's as easy as changing a number, a color, or a logic condition in the UI.

edit: another issue that just popped into my head is that if I isolate the storage Roboport, the rest of my base wouldn't be able to read the contents of the chest.
Last edited by Simpson; Apr 5, 2024 @ 7:20am
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LinkAirlines Apr 23, 2024 @ 9:39am 
Here's a temporary solution.
https://mods.factorio.com/mod/LogiNetChannels
Last edited by LinkAirlines; Apr 23, 2024 @ 10:11am
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