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As far as "used in these recipes"... some of the ingredients are used in nearly ALL items in varying quantities and configurations, so it would be entirely unhelpful and make a huge mess of the UI. Again, as you play the game, you'll learn which bits go into others. If you really need a list, look at the wiki.
I dont really see how it would make a mess out of the UI though, it all depends on how it would be implemented, see the example in the video.
I mean of course it's subject to opinion if these would be good quality of life improvements but i think it would be for new and veteran players. I've well over 60 hours into the game with and without mods and i certainly would benefit from something like that ^^
Example: Iron plates: https://wiki.factorio.com/index.php?title=Iron_Plate
A component of _41_ different items...
When I mouse over, I do NOT want a huge UI window of 41 items blocking the rest of my inventory.
Besides, "craftable into" is almost irrelevant info. Because of the way the game works -- you need to research things to unlock them -- you simply need to find the ingredients for an item you currently want to make in your assembler... which is already displayed.
If you are trying to guess production ratios -- use factoratio, or experience. 60 hours is something like 2-3 playthroughs... not much.
I use plenty of mods and i usually research even stuff i dont need at the exact moment.
And I can only speak on my behalf and few others who i know to agree with me on this being a good info to have access in-game.
Try 0 playthroughs, but that's beside the point
Zero playthoughts? Awww...
It's not beside the point... it's exacly my point. With experience, (i.e. multiple playthroughs), you learn what to expect, memorize the recipes, etc. Playing at end-game for a long time, one gets used to only end-game items, and often forgets the initial products.
I've made at least 12-15 successful playthroughs, and have a couple long-running factories as well.
You're right -- if implemented in a non-disracting way, it would not bother players. The usefullness... eh, still not convinced.
You really dont need to think too hardly about the middle-man components, only the raw 1st level stuff, which is listed in the tool tips.