Factorio

Factorio

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Sardeed Apr 28, 2021 @ 3:52am
Target priority for Turrets
I love the game as a whole, i do not want to cut things out but the alien attacks frustrate me endlessly since they often damage or outright destroy turrets ,not because of them being hard to fend of but because they are helped by traitors on my side.

My turrets often decide that the largest threat are the better armored biters running at them and not the spitter that stay in the far back well within their range, logical in a sense to do it that way until you notice that said turret are behind 2 or 3 walls easily protected from biters. Now while the turrets happily perforate the biters the spitters mass in the back and down the turrets.

I would love to have some kind of target priority, maybe incorporated into the logistics mechanic of the game.

The possibilities i see are either if priority or even absolute statements:
if biter attack /first
if spitter attack /first
if nearest attack first
if furthest attack first


The other thing i can see far easier implemented in the current game with near zero tweaking is giving turret variable ranges:

Similair to artillery that can not shoot near themself, forbidding turrets to shot in a % area of their own range with the help of a slider.
Turrets that are tweaked that way could only shoot at the outer reaches of their range prioritising spitters in a better way.
It would command the turret to only fire with it's already etablished firing algorythm at target from range 18 to 14.
The second solution would not completly remove the problem but at least help a bit.



This concludes my suggestion i hope for feedback.
Date Posted: Apr 28, 2021 @ 3:52am
Posts: 0