Factorio

Factorio

View Stats:
MythN7 Aug 27, 2020 @ 2:51pm
Fixed Pipe type needed.
Could you add a pipe recipie for each elbow and straight that are a fixed type.
So this type when placed would be manually rotated and it wont link up magically like how it does.
This would let us run parallel pipes without it complaining about mixing fluids.
< >
Showing 1-9 of 9 comments
KatherineOfSky Aug 27, 2020 @ 4:13pm 
There are mods that allow for that
Sean Mirrsen Sep 2, 2020 @ 10:22am 
I think it would be a more... emergent? Immersive? I dunno, better somehow, approach, just to allow a user to specify "pipe colors". Make it so there's at least two colors plus "neutral", and make it so pipes can only connect to its own color, or to neutral. Extend it to pipe-using objects, and I think it might work.

Wire colors (besides normal copper) are green and red. Maybe pipe colors could be blue and black? Water/oil, most commonly used liquids. Or maybe blue/yellow, since it's more opposed colors, and yellow is the color of a different oil (vegetable), that also doesn't mix with water?

They wouldn't be different pipe items per se, it'd just be a toggle switch on the pipes themselves, a setting. You'd set it on one pipe, then copy/paste it to whatever conflicting rows you have to separate them. Maybe add a feature where a pipe will automatically assume the last 'color' you selected for a pipe, so that you could add parallel pipes without messing up an existing colored line by adjacent neutral pipes.

edit2: Now that I thought of it, maybe just let pipes be assigned "signals", like logistic network nodes? Limited to the available liquid types. Select a pipe, pick the type of liquid it should carry, and any pipes you continue to lay down will continue to be set to that liquid type. Automatic separation. Regular users can continue to use 'normal' pipes, and 'advanced' users would have something to better optimize their factory with. Not to mention prettying it up with fancy pipe colors.
Last edited by Sean Mirrsen; Sep 2, 2020 @ 10:29am
MythN7 Sep 2, 2020 @ 10:32am 
Originally posted by Sean Mirrsen:
I think it would be a more... emergent? Immersive? I dunno, better somehow, approach, just to allow a user to specify "pipe colors". Make it so there's at least two colors plus "neutral", and make it so pipes can only connect to its own color, or to neutral. Extend it to pipe-using objects, and I think it might work.

Wire colors (besides normal copper) are green and red. Maybe pipe colors could be blue and black? Water/oil, most commonly used liquids. Or maybe blue/yellow, since it's more opposed colors, and yellow is the color of a different oil (vegetable), that also doesn't mix with water?

They wouldn't be different pipe items per se, it'd just be a toggle switch on the pipes themselves, a setting. You'd set it on one pipe, then copy/paste it to whatever conflicting rows you have to separate them. Maybe add a feature where a pipe will automatically assume the last 'color' you selected for a pipe, so that you could add parallel pipes without messing up an existing colored line by adjacent neutral pipes.

edit2: Now that I thought of it, maybe just let pipes be assigned "signals", like logistic network nodes? Limited to the available liquid types. Select a pipe, pick the type of liquid it should carry, and any pipes you continue to lay down will continue to be set to that liquid type. Automatic separation. Regular users can continue to use 'normal' pipes, and 'advanced' users would have something to better optimize their factory with. Not to mention prettying it up with fancy pipe colors.

ya the 2 colors like the circut wires woudl be nice as well.
KatherineOfSky Sep 3, 2020 @ 2:21am 
There are mods that add different colored pipes as well :-)
Sean Mirrsen Sep 3, 2020 @ 2:34am 
But mods are not the same thing! :P

I'm sure plenty of things already in Factorio were done by mods at some point prior. A proper in-house implementation is always preferable. :)
KatherineOfSky Sep 3, 2020 @ 3:23am 
Originally posted by Sean Mirrsen:
But mods are not the same thing! :P

I'm sure plenty of things already in Factorio were done by mods at some point prior. A proper in-house implementation is always preferable. :)
Considering the game is "finished", it's unlikely that the devs will add anything like this, especially since they've been aware of it for years within mods.
MythN7 Sep 3, 2020 @ 6:32am 
Originally posted by KatherineOfSky:
Originally posted by Sean Mirrsen:
But mods are not the same thing! :P

I'm sure plenty of things already in Factorio were done by mods at some point prior. A proper in-house implementation is always preferable. :)
Considering the game is "finished", it's unlikely that the devs will add anything like this, especially since they've been aware of it for years within mods.
hey, i recignise your name from some you tube videos, are you her LOL.
KatherineOfSky Sep 3, 2020 @ 7:58am 
Originally posted by MythN7:
hey, i recignise your name from some you tube videos, are you her LOL.

I am me :-)
MythN7 Sep 3, 2020 @ 8:00am 
Originally posted by KatherineOfSky:
Originally posted by MythN7:
hey, i recignise your name from some you tube videos, are you her LOL.

I am me :-)
woot a celeb replyed to my thread, #blessed LOL
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Aug 27, 2020 @ 2:51pm
Posts: 9