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If item weight is used to limit robot capacity, balancing item weight so that players do not have to memorise a different stack size for each item based on its carrying weight would be very difficult. Perhaps for simplicity's sake have all raw materials weigh one amount, all plates weigh another amount, all intermediate products again have the same weight, etc. Trains seem to be already affected by cargo weight reducing their acceleration, so this addition would make sense.
Built-in balancers - I presume you mean a device which has a belt input on one side and an output on the other side which simply takes the input to produce a balanced output? Good idea, but likely to cause many complaints because 'its too easy'. Also, I do not think it likely that a simple balancing machine would be able to replace player made balancers when trying to balance the throughput of many belts side-by-side, instead only serving to balance the two sides of a single belt.
Perhaps also a belt compressor machine with much the same external design, that has an internal storage buffer into which it takes items as they come and releases them at exact intervals that space them out an exact number of item lengths apart, leaving gaps just the right size to insert more items further down the line. Again, I would expect many players to make the 'too easy' complaint.
Changing manufacturing to have more intermediate steps and multiple possible combinations of input products is an optimiser's dream indeed, but I do not think that it could be done without increasing the complexity of manufacturing to a point that most players would find unacceptable.
Syncing belts with machines, making belts able to move in bursts, or throttling the speed of belts. seem quite unecessary. If there is nowhere for items on a belt to go, they just sit there while the belt slides past underneath them. Items move at their own pace, the belt speed is only a maximum speed. If belt is faster than it needs to be, the item flow just starts and stops instead of being smooth.
Perhaps if the sight of a belt moving under stationery items is unpleasant, then the belt movement animation could be made to stop if that belt segment is covered in items going nowhere. However some real conveyor belts do move non-stop and just skid under the items on them if the items are not able to move. Such as those used to move parcels in mail sorting centres. Depends on whether or not the items the belt is designed to move would be damaged by having the belt move under them while they are still. So we can simply assume that Factorio belts are made in such a way that moving under stationery items causes no damage.