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Choice 2: Dumb straight-line bots. Allowed 10+ thousands before you even notice any PC slowdown / issues.
I firmly believe the devs have made the Right Choice.
It is not the bots fault that you left holes in your coverage areas for them to get lost in.
Either design a better coverage network, or split it into smaller isolated networks [with easy to setup "item bridges" between them, if needed].
Calling it "game breaking" is rediculous nonsense, when the fault is actually that your design does not take their straight-line pathing into consideration.