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Circuits are a VERY easy option for this function.
& it can already be done in vanilla rather easily (1x constant combi), as you pointed out:
Alternatively, you can filter cargo wagon slots & use those instead of chests, if you prefer.
Using 2 chests will occupy more place, use more inserter etc.
Simple way it to have a reserved slot in chests. It will open more possibilities in game.
The solution will use probably more than 6 grids.
The suggestion to reserved slots will never use more than 3.
It is easy to implement. And it is not about hold hands, its about a feature to make things more compact . It will open up new possibilities specially if combining it with the logic system.
No reason to really why not do it!
Devs could just add this feature and take it away if wanted.
Either way the logic is really needed just for stuffs like trains loads/unloads and robots creation control.
Really the game does not ask more use then that. though of course you can create many complex things. But the average of ppl will probably not.(nor even will try to use it).
No need to fear such a feature will break the use of circuit logics in the game. Because if you think that way why the chests have a limiter in the first place? as your way to think it should not have that, player need to use the logic system to limit the usage of slots in chests.
The thinking of reserved slots, is to solve the problem when you want to be compact and use just 1 chests 2 insertes(one to put another to take), where it takes 2 items from a belt. Because you can have 2 items in the belt and seting a chests to limit it for 2 slots 1 for each item htere is no simple way tp make sure the chests will have each slot filled with each item.
So not making the feature will just block the possibilities.
Instead of trying to stop me, why not join me? and as said, this was already suggested. Guess it was not stressed enough then!!
I am not "crazy". Your suggestion that your solution is "easier" than circuits, and that "circuits should be left for more complicated things" sounds to me that you have no idea how they work and don't wish to learn. You can easily wire up a chest to accept X number of product 1 and x number of product 2. Simple.
Ah and have another problem can't use anything else , like you have just 2 grids on the groud to do so.
And like i said i use the system for many solutions, but reality is that they proved more useful for a number of things while other things it really has no need at all.
An less you wanna construct something really special inside factorio like a led screen or make even a game with it. Which it is very instresting to do so. The logic system in the game is solid as far as i could learn about it.
The output inserter will take from the LAST TILE in the chest, so effectively it would only output one ingredient.
If you check YT, you will see MANY MANY complex and wonder combinator designs that work with the current system.
Perhaps you should learn to use it properly.
Technically... this is possible, but the circuit required to have 1x in plus 1x out inserter moving 2x item types independantly would be rather bigger the moving parts. (Throughput may be abysmal too, if it required the inserter hand size limited to 1 item per swing. I think this can be avoided by using a few extra combis though.)