Factorio

Factorio

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unrik76 May 2, 2019 @ 3:48am
3 belt splitter
just a splitter, just with 3 outputs

makes things more symmetrical and better overall
Last edited by unrik76; May 2, 2019 @ 3:49am
Originally posted by Killcreek2:
If you want to split 1 belt into 3 belts equally, you can build a "count-perfect" balancer using the parts already available now. This is a big part of the devs game design: making complex & varied things out of simple components.

You can either use 3 splitters & some belts ~ like this[i.imgur.com], or 1 splitter & a small combinator circuit wired to the in & out belts.

A 3-3 balancer is also pretty easy to make ~ this one[i.imgur.com] took only 1-2 minutes to design from scratch. (Or you can just use a 4-4 and loop one output back to an input.)

You can find lots of balancer designs online, I often refer to this compendium for the awkward ones (eg: 7-3, or other odd numbers).


TL;DR ~ a 3-way splitter would not add anything new, as the 2-way splitter can already be used to make any N-N belt arrangement required.
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Killcreek2 May 2, 2019 @ 8:25am 
If you want to split 1 belt into 3 belts equally, you can build a "count-perfect" balancer using the parts already available now. This is a big part of the devs game design: making complex & varied things out of simple components.

You can either use 3 splitters & some belts ~ like this[i.imgur.com], or 1 splitter & a small combinator circuit wired to the in & out belts.

A 3-3 balancer is also pretty easy to make ~ this one[i.imgur.com] took only 1-2 minutes to design from scratch. (Or you can just use a 4-4 and loop one output back to an input.)

You can find lots of balancer designs online, I often refer to this compendium for the awkward ones (eg: 7-3, or other odd numbers).


TL;DR ~ a 3-way splitter would not add anything new, as the 2-way splitter can already be used to make any N-N belt arrangement required.
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Date Posted: May 2, 2019 @ 3:48am
Posts: 1