Factorio

Factorio

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boolybooly 2017 年 7 月 30 日 下午 3:24
90° inserter
I am new, still playing my first default game and liking it, so please tell me if I am missing something which enables this already.

While learning the game I noticed there is no 90° inserter or inserter mode which surprised me as it would be very useful.

I thought about it and realised it would be undesirable to invent a special class of inserter which would clutter the build menu. Instead it would be very easy just to set the inserter delivery angle using SHIFT + R keys when placing it.

Currently the R key controls orientation to NSEW on the map grid. Once you have the collect end pointing in the right direction, holding SHIFT and tapping R could rotate the delivery 'arrow' ^ without moving the collect end 'line' _ .

So the arrow ^ would look like the hand of a clock cycling through 6 - 9 - 12 - 3 - 6 as you held SHIFT and tapped R, though it could probably skip 12 (the collect end) as I cannot see any application for delivering where it just collected from though I dont know the game well enough to be sure of that.

Once set delivering to left or right, it could be placed and would retain that configuration until removed. The animation would need to follow the setting obviously, but worth doing IMHO.

Pleas say if I have missed something, also if you agree it would be helpful.
最後修改者:boolybooly; 2017 年 7 月 30 日 下午 3:27
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KatherineOfSky 2017 年 7 月 30 日 下午 3:25 
There are several mods that add 90' inserters, including Bob's Adjustable Inserters, and the Yuoki mods. mods.factorio.cm
boolybooly 2017 年 7 月 30 日 下午 3:57 
https://mods.factorio.com/mods/Bobingabout/bobinserters

Found it, thanks, will take a closer look.
Hedning 2018 年 1 月 13 日 上午 4:20 
I believe the creators have commented on this, and the answer was that they want to give players only the most basic tools so that we are forced to figure out our own solutions. It's the same reason we don't have any x to y splitter other than the 2 to 2 one. The devs like us creating our own factory rather than there being a prebuilt solution for everything.
KatherineOfSky 2018 年 1 月 13 日 上午 7:05 
引用自 Zorz
and i still wonder why it is still not implement to the core game, because that should be a base element..

also 45°, 135°, 225°, 270°, 315° is still missing in core game..
Again with the "missing" comment. You don't seem to understand that the developers have their own vision. Just because YOU want something doesn't mean it's "missing" from a game.

All those crazy angles are not "base elements". The base element is a 180' inserter.

Like Hedning mentioned, it's part of the puzzle aspect. If you haven't figured out different constructions, that's due to your lack of experimentation -- I can assure that 180' inserters are more than adequate for the most complicated of designs.
Hedning 2018 年 1 月 13 日 上午 7:19 
引用自 Zorz
i don't see...
tldr: you can't see any perspecitve other than your own. Why did you even buy this game, or was it gifted to you?
最後修改者:Hedning; 2018 年 1 月 13 日 上午 7:20
KatherineOfSky 2018 年 1 月 13 日 上午 7:22 
引用自 Zorz
i don't see any vision in inserter design...

i also cant see inserters which grab only items from one of both sides.

i also cant see that a stack in the hand of the inserter is a stack on the belt, which makes no sense.

and the puzzle is all time the same. u have to workaround stuff which doens't work in the game but works IRL like inserter.

u are limited in constructing a base which results in the same constructions caused by the limits. more options for inseters don't reduce the "puzzle size", it increase the "puzzle size".

no wonder that some people switch to bots, because inserters in combination with belts are to unflexible ^^

If you can't see all those things, you clearly aren't looking!

Making inserters overcomplicated increases the learning curve and therefore will deter new players. Need items taken from one side of the belt? Put it on half a belt only. ... or use filter inserters.

Stacks are not on belts. The stack in the hand of the inserter is a group of items picked up one at a time from the belt, then transferred into the machine/chest.

Your comments (on various topics), just feel to me like you have no experience playing the game and are wanting "magic" solutions to everything instead of playing the game as the devs intended. Puzzle games MUST have limits, otherwise there would be nothing to figure out.


If you want all these "IRL" things why not make your own mod for the game, or make your own game for that matter?
KatherineOfSky 2018 年 1 月 13 日 上午 7:34 
引用自 Zorz
引用自 KatherineOfSky
... or use filter inserters.
filter inserter grab from both sides of a belt ^^
引用自 KatherineOfSky
Stacks are not on belts. The stack in the hand of the inserter is a group of items picked up one at a time from the belt, then transferred into the machine/chest.
i mean the other way, if the inserter has a stack to put it on a belt, it doesn't put the stack on the belt..

A filter inserter will grab from a single side if the belt has a different products on each side of the belt. (Why would you want it to grab from a single side of a belt? If you are having balancing issues, that should be solved with splitters/balancers. If you want half the material to go to one assembly and half to another, again, use splitters)

Belts cannot carry stacks; an inserter places the item one after the other.
Hedning 2018 年 1 月 13 日 上午 8:02 
Like Katherine said use a splitter if you want to prevent an inserter from picking a belt clear. There's nothing about it that prevents rainbow belts.
linux ISO collector 2018 年 1 月 13 日 下午 5:00 
+1, 90 degree inserters could be fun. But even more so would be diagonal inserters.

And don't give us that dev argument, it makes no sense. Even in the most basic real factory you can insert stuff onto a belt from multiple angles.
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張貼日期: 2017 年 7 月 30 日 下午 3:24
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