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回報翻譯問題
Found it, thanks, will take a closer look.
All those crazy angles are not "base elements". The base element is a 180' inserter.
Like Hedning mentioned, it's part of the puzzle aspect. If you haven't figured out different constructions, that's due to your lack of experimentation -- I can assure that 180' inserters are more than adequate for the most complicated of designs.
If you can't see all those things, you clearly aren't looking!
Making inserters overcomplicated increases the learning curve and therefore will deter new players. Need items taken from one side of the belt? Put it on half a belt only. ... or use filter inserters.
Stacks are not on belts. The stack in the hand of the inserter is a group of items picked up one at a time from the belt, then transferred into the machine/chest.
Your comments (on various topics), just feel to me like you have no experience playing the game and are wanting "magic" solutions to everything instead of playing the game as the devs intended. Puzzle games MUST have limits, otherwise there would be nothing to figure out.
If you want all these "IRL" things why not make your own mod for the game, or make your own game for that matter?
A filter inserter will grab from a single side if the belt has a different products on each side of the belt. (Why would you want it to grab from a single side of a belt? If you are having balancing issues, that should be solved with splitters/balancers. If you want half the material to go to one assembly and half to another, again, use splitters)
Belts cannot carry stacks; an inserter places the item one after the other.
And don't give us that dev argument, it makes no sense. Even in the most basic real factory you can insert stuff onto a belt from multiple angles.