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How to manually install mods
Hi Everyone,

Can someone please give me the pathing for manually installing a mod for the steam installation of Factorio?

Thanks.
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Zobrazeno 115 z 25 komentářů
For Windows: c:\Users\user name\AppData\Roaming\Factorio\mods\
For Linux: ~/.factorio/mods
For Mac OS X: ~/Library/Application Support/factorio/mods
Naposledy upravil madPav3L; 5. dub. 2016 v 13.32
How do I get mods to load?
I found the folder on C, moved the mod files there (game is on a different drive), but I get an error when trying to open the game. Any idea when mods will be in Steam? Much easier.
Heres a fun one, tried to put mods into the %appdata%/factorio/mods but i keep getting an error, how can i just use the old (and better) option of using the install location
FishCake původně napsal:
Heres a fun one, tried to put mods into the %appdata%/factorio/mods but i keep getting an error, how can i just use the old (and better) option of using the install location
Mods have always been in %appdata%/factorio/mods, unless you've used the zip-version from the website.
What error are you getting?
daniel0674 původně napsal:
FishCake původně napsal:
Heres a fun one, tried to put mods into the %appdata%/factorio/mods but i keep getting an error, how can i just use the old (and better) option of using the install location
Mods have always been in %appdata%/factorio/mods, unless you've used the zip-version from the website.
What error are you getting?
Well ive always used the ZIP from 9.0.3, this appdata was just a curve ball
When i try to copy a mod into the folder i get an error message saying "blacklisted folder"
Not a clue whats causing it
put it there but not in a .zip folder
baknus původně napsal:
put it there but not in a .zip folder
tried that aswell, same problem
I really just want a simple option to just use the old directory
Anyone else having issues with this other than me?

Downloaded a couple mods and dropped the non zopped folder into c:\Users\user name\AppData\Roaming\Factorio\mods\

With the game running and the mods showing up on the list as enabled I try to load an old game or generate a new one and it gives me an error: attempt to index a global 'game' (a nil value)

Any idea what is happening here? I would assume an incorrect installation on my part would not even have it showing up on the mod list.

The mod I am using says it is compatible with .12.2 or higher
Phedonus původně napsal:
With the game running and the mods showing up on the list as enabled I try to load an old game or generate a new one and it gives me an error: attempt to index a global 'game' (a nil value)
Are you sure they are compatible? That error message means at least one of the mods hasn't been updated for 0.12.11 and above. The name of the mod should be in the same error message.

Besides, it is recommended you keep them zipped, as Factorio can load them faster then.
Naposledy upravil daniel0674; 2. bře. 2016 v 11.26
This is the first mod I was dropping in just to test the gameplay with it out and with my limited experience with mods for this game all I have to go on is the description from the author which says it was tested with 0.12.2
When I look at the mod in the game to toggle it on or off under dependencies i get >= 0.12.2

This is the mod in question:

[MOD 0.12.x] Geothermal Spring Water Mod!
https://forums.factorio.com/viewtopic.php?f=94&t=14417

And again the full error text is:
__spring-water__/control.lua:27: attempt to index global 'game' (a nil value)

Originally i did extract the file folder into the mods section, but changed that out to the zip folder after reading above.

I am just trying to find alternative power sources than coal and solar is all here and if there is a better or an alternative that works and I missed something along the road here any help is appreciated.
Factorio version numbers are a little confusing for some. 0.12.2 is older than 0.12.11, so this mod is not compatible. However, replace all 7 occurences of game with script in control.lua and the mod works.

Factorio versioning
It is 0.12.[x], where x is increased by one.
First are versions 0.12.0 to 0.12.9, then come 0.12.10 to 0.12.19, and then 0.12.20 to 0.12.24 (current version).
Naposledy upravil daniel0674; 2. bře. 2016 v 12.23
Well thanks alot for all the info. Changing the game to script worked like a charm, and I would never have guessed that about the way versions are numbered....
I installed some mods in c:\Users\user name\AppData\Roaming\Factorio\mods\ with no problem, however how can i install this mod [MOD 0.11.x] TimeButtons v0.2.1 **?? I cant run factorio with it :S...

Waiting for steam workshop

** https://forums.factorio.com/viewtopic.php?f=14&t=2396
Naposledy upravil RaazZ; 7. bře. 2016 v 2.16
RaazZ původně napsal:
I installed some mods in c:\Users\user name\AppData\Roaming\Factorio\mods\ with no problem, however how can i install this mod [MOD 0.11.x] TimeButtons v0.2.1 **?? I cant run factorio with it :S...

Waiting for steam workshop

** https://forums.factorio.com/viewtopic.php?f=14&t=2396
This mod is for the older 0.11.x version of Factorio and won't work with 0.12.x.
Use the SpeedButtons[github.com] mod instead.
A mod for the game Factorio. Adds GUI buttons to control the game speed.
Compatible with Factorio 0.12.11+
madPav3L původně napsal:
For Windows: c:\Users\user name\AppData\Roaming\Factorio\mods\
For Linux: ~/.factorio/mods
For Mac OS X: ~/Library/Application Support/factorio/mods

%appdata% points directly to the user's appdata folder.
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Datum zveřejnění: 26. úno. 2016 v 14.41
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