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Nahlásit problém s překladem
For Linux: ~/.factorio/mods
For Mac OS X: ~/Library/Application Support/factorio/mods
What error are you getting?
When i try to copy a mod into the folder i get an error message saying "blacklisted folder"
Not a clue whats causing it
I really just want a simple option to just use the old directory
Downloaded a couple mods and dropped the non zopped folder into c:\Users\user name\AppData\Roaming\Factorio\mods\
With the game running and the mods showing up on the list as enabled I try to load an old game or generate a new one and it gives me an error: attempt to index a global 'game' (a nil value)
Any idea what is happening here? I would assume an incorrect installation on my part would not even have it showing up on the mod list.
The mod I am using says it is compatible with .12.2 or higher
Besides, it is recommended you keep them zipped, as Factorio can load them faster then.
When I look at the mod in the game to toggle it on or off under dependencies i get >= 0.12.2
This is the mod in question:
[MOD 0.12.x] Geothermal Spring Water Mod!
https://forums.factorio.com/viewtopic.php?f=94&t=14417
And again the full error text is:
__spring-water__/control.lua:27: attempt to index global 'game' (a nil value)
Originally i did extract the file folder into the mods section, but changed that out to the zip folder after reading above.
I am just trying to find alternative power sources than coal and solar is all here and if there is a better or an alternative that works and I missed something along the road here any help is appreciated.
Factorio versioning
It is 0.12.[x], where x is increased by one.
First are versions 0.12.0 to 0.12.9, then come 0.12.10 to 0.12.19, and then 0.12.20 to 0.12.24 (current version).
Waiting for steam workshop
** https://forums.factorio.com/viewtopic.php?f=14&t=2396
Use the SpeedButtons[github.com] mod instead.
%appdata% points directly to the user's appdata folder.