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Scary nights (https://forums.factorio.com/viewtopic.php?f=94&t=16461),
Bobs enemies (https://forums.factorio.com/viewtopic.php?f=51&t=13919) (bobs mods are awesome)
Swarm (https://forums.factorio.com/viewtopic.php?f=93&t=20165) (risk of lag when killing large packs),
mmm...from top of my head.
like 20 kinds of metals is pushing it.
Natural Evolution make pollution far more dangereous, they evolve way faster if effected by pollution, and any units explosed to polution can mutate into stronger variants.
It can also be used with other mods that effect aliens like dytech
seems cool, but easily exploited.
Can anyone confirm misanthrope is safe? it seems really cool and more like starship troopers style ♥♥♥♥.
I pretty much want anywhere i havent fortified to be hell.
Most mods add pointless stuff like this. I just wanna a scarier biters not some 10000new techs
imo the basic option can make your game a lot harder if you mess with the sandbox settings
http://steamcommunity.com/sharedfiles/filedetails/?id=653094274
or go for total starship troopers mode
http://steamcommunity.com/sharedfiles/filedetails/?id=653094546
but I recommend scarier nights and evolution mod, they make the game way more fun.
minimal amount of water and very low terrain fragmentation (result is water only at start but map still has trees),
scary nights,
bobsenemies,
Will report on results...
https://forums.factorio.com/viewtopic.php?f=93&t=22294
Worm Attack!
https://forums.factorio.com/viewtopic.php?f=93&t=22790
kill me
http://steamcommunity.com/sharedfiles/filedetails/?id=669049813