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Moose Jun 27, 2022 @ 6:18am
Pyanadon Coal: Early game Iron Oxide
Sticking my toe in this complex mod pack. Just playing with the Coal Processing pack. I can't figure out, with the starting tech, how to handle the iron oxide I get when cracking coal. I need the coke; I don't see a need for oxide. They're on the same belt, and I have no splitters or filter inserters. The tailings pond only takes liquids from what I can see. Any help?
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Showing 1-12 of 12 comments
Quebert Jun 27, 2022 @ 9:24am 
at the end of your coke belt add a furnace + inserter, it'll suck up all the oxide and keep the belt going
Moose Jun 27, 2022 @ 10:14am 
I didn't know you could burn/convert it. Thanks. I'll try that.
Nico Jun 27, 2022 @ 10:32am 
I would advise you to use a mod like Helmod. With that you can see all possible uses for any product to find a way to use it in some way. Especially in a mod with many by products like pyanodon it's really handy to know all possible uses for your resources, and also see all possible ways how to get a resource you might need.
Moose Jun 27, 2022 @ 10:43am 
I have FNEI, but haven't used helmod before I've seen it in videos. I just rechecked the game interface itself, and as far as I can see there's no way to tell what to do with the iron oxide without mods. Burning it makes iron, which I guess I should know from HS chemistry, but that was 50 years ago. :) Mod makers are wonderful people, and I guess this is just an oversight. Maybe it's fixed if you load the whole suite of Pyandon, but I tried that and couldn't make any sense of the complexity. Just playing the core mod first.
Nico Jun 27, 2022 @ 10:55am 
Originally posted by Moose:
I have FNEI, but haven't used helmod before I've seen it in videos. I just rechecked the game interface itself, and as far as I can see there's no way to tell what to do with the iron oxide without mods. Burning it makes iron, which I guess I should know from HS chemistry, but that was 50 years ago. :) Mod makers are wonderful people, and I guess this is just an oversight. Maybe it's fixed if you load the whole suite of Pyandon, but I tried that and couldn't make any sense of the complexity. Just playing the core mod first.
Yeah, a mod like Helmod or FNEI is basically a requrement to play the really complex overhaul mods. It's not really an oversight, since ... FNEI and helmod exist, so mod makers do know that. And modularity is really useful for mofs, so since these 2 mods exist there is no reason to try to make an individual version of these mods for your own overhaul mod, since FNEI and helmod are simply more well known and they're also more used to use it. Btw, the Factorio devs seemingly often said that they do not want to add features into their game that can be done with mods. With just a few exceptions so far if the community really asked for it.

I personally prefer helmod, since while FNEI might make it easier to see information about a single product it makes it really hard to really figure out a whole production chain. In helmod you can put in all recipes needed for a whole production line and it even can calculate how many buildings are needed for which output. And also shows all inputs and outputs. It simply offers a really good overview for really complex production chains, though since it's more powerful than FNEI it's also a bit more difficult to use.

Btw, Pyanodon is in general considered as one of the most complex mods out there, so it's really not something you should choose as your first overhaul mod. Better start with something much simpler like Krastorio 2 and slowly try out more complex mods like Bob&Angel or Nullius. I guess you could consider pyanodon as the end boss if you think all others are too easy.
fractalgem Jun 27, 2022 @ 3:39pm 
What nico said. IF you're struggling just with this part of pymod and don't want to use helmod or fnei? You're...likely going to have serious trouble down the line. the Pymod suite is one of the, if not THE most, brutal modsuite in all of factorio, with not even bobs PLUS angels quite hitting that level of complexity. It's so complex that trying to add angels and bobs on top of it (while using an appropriate compatability mod) actually SIMPLIFIES some parts of it due to granting alternate, shorter routes to get some chemicals and materials.


The coalgas->tar->coalgas loop ALONE is going to be tricky to wrap your head around and that's probably something you'll want to at least consider for the combustion mixture it produces...and that's one of the SIMPLER feedback chains you'll deal with.

It's a bit like modded minecraft: basically EVERYONE building their mod or modpack expects JEI or NEI to be a thing, so they don't generally try to recreate that feature; why spend the time reinventing the wheel? Better to maybe make sure your mod plays nice with it than to try and reinvent it outright.
DCYW Jun 27, 2022 @ 7:09pm 
They supposed to make iron plates in specific complex buildings.
Last edited by DCYW; Jun 27, 2022 @ 7:17pm
fractalgem Jun 27, 2022 @ 11:16pm 
Originally posted by DCYW:
They supposed to make iron plates in specific complex buildings.
Could...could you-

Ok. So the "complex buildings" you're thinking of? He doesn't have those unlocked yet. He's nowhere NEAR unlocking that chain. In fact, when I did the math a while back I think I found that you actually get MORE iron plates if you just shove em in a furnace and be done with it, though pyanadon could well have rebalanced that processing chain since then, as that was a long time ago.


I...I get that you're trying to help, but your advice is very often not particularly helpful or even counter productive due to completely missing some of the context. It's a long running pattern with you.
DCYW Jun 28, 2022 @ 3:42am 
Originally posted by fractalgem:
Originally posted by DCYW:
They supposed to make iron plates in specific complex buildings.
Could...could you-

Ok. So the "complex buildings" you're thinking of? He doesn't have those unlocked yet. He's nowhere NEAR unlocking that chain. In fact, when I did the math a while back I think I found that you actually get MORE iron plates if you just shove em in a furnace and be done with it, though pyanadon could well have rebalanced that processing chain since then, as that was a long time ago.


I...I get that you're trying to help, but your advice is very often not particularly helpful or even counter productive due to completely missing some of the context. It's a long running pattern with you.
Sorry, I keep my answers short. Yeah trying to help. Most of my answers are already provided by others quoted on the Factorio forum.

That structure should be fairly easy to unlock, might be the first production chain to unlock too. There are flowchart PDFs on the Factorio forum on Pyanadon mod play, so these missing context I suggested are supposed to make players to find out themselves using the Factorio forum.
Last edited by DCYW; Jun 28, 2022 @ 10:23pm
Moose Jun 28, 2022 @ 5:22am 
Thanks for all the help, guys.

I have 3080 hours in Factorio, so I'm not completely clueless. I've played Krastorio 2 and Space Ex (up to two planets), but was never interested in Bobs or Angels. I just did Lazy Bastard to kill time until the DLC, and this one looked interesting. I re-looked at FNEI, and got Helmod (the interface will take some study) and Iron Oxide routing is included.

My original comment was more along the lines of I hadn't seen a key byproduct ignored in the vanilla interface before. With no research possible, and the oxide clogging the coke belt by design, I was stumped. I didn't think of a furnace. If I could have filtered it in some way, no problem. But at that point in a new game I was just stumped, and oxide isn't shown anywhere in the game interface. I don't recall ever seeing that in other mods.

Not a big deal. I have an answer, and I thank you all for it.,
DCYW Jun 28, 2022 @ 9:56pm 
Originally posted by Moose:
Thanks for all the help, guys.

I have 3080 hours in Factorio, so I'm not completely clueless. I've played Krastorio 2 and Space Ex (up to two planets), but was never interested in Bobs or Angels. I just did Lazy Bastard to kill time until the DLC, and this one looked interesting. I re-looked at FNEI, and got Helmod (the interface will take some study) and Iron Oxide routing is included.

My original comment was more along the lines of I hadn't seen a key byproduct ignored in the vanilla interface before. With no research possible, and the oxide clogging the coke belt by design, I was stumped. I didn't think of a furnace. If I could have filtered it in some way, no problem. But at that point in a new game I was just stumped, and oxide isn't shown anywhere in the game interface. I don't recall ever seeing that in other mods.

Not a big deal. I have an answer, and I thank you all for it.,
I have more than 9K hours in total and most of them hours are modded play.

I can suggest you to play Pyanadons with Angel mods instead of Bobs.
Last edited by DCYW; Jun 28, 2022 @ 10:42pm
Overeagerdragon Jul 4, 2022 @ 9:52pm 
Originally posted by DCYW:
Originally posted by Moose:
Thanks for all the help, guys.

I have 3080 hours in Factorio, so I'm not completely clueless. I've played Krastorio 2 and Space Ex (up to two planets), but was never interested in Bobs or Angels. I just did Lazy Bastard to kill time until the DLC, and this one looked interesting. I re-looked at FNEI, and got Helmod (the interface will take some study) and Iron Oxide routing is included.

My original comment was more along the lines of I hadn't seen a key byproduct ignored in the vanilla interface before. With no research possible, and the oxide clogging the coke belt by design, I was stumped. I didn't think of a furnace. If I could have filtered it in some way, no problem. But at that point in a new game I was just stumped, and oxide isn't shown anywhere in the game interface. I don't recall ever seeing that in other mods.

Not a big deal. I have an answer, and I thank you all for it.,
I have more than 9K hours in total and most of them hours are modded play.

I can suggest you to play Pyanadons with Angel mods instead of Bobs.

Problem is that the mod dev has stated running Py+ B or A wasn't intended (can also be noticed by the fact you would need TBAA in order to cross mix ingredients).
It hasn't stopped me from playing Py/B/A though.

As for the question; I know that iron oxide (specifically) is later used in a production process that doesn't take the normal ore (could be a later battery or something). I know early game I splitt the belt coming out of the cokery to siphon off the oxide and I did that a LOT in my py modpack.
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