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I personally prefer helmod, since while FNEI might make it easier to see information about a single product it makes it really hard to really figure out a whole production chain. In helmod you can put in all recipes needed for a whole production line and it even can calculate how many buildings are needed for which output. And also shows all inputs and outputs. It simply offers a really good overview for really complex production chains, though since it's more powerful than FNEI it's also a bit more difficult to use.
Btw, Pyanodon is in general considered as one of the most complex mods out there, so it's really not something you should choose as your first overhaul mod. Better start with something much simpler like Krastorio 2 and slowly try out more complex mods like Bob&Angel or Nullius. I guess you could consider pyanodon as the end boss if you think all others are too easy.
The coalgas->tar->coalgas loop ALONE is going to be tricky to wrap your head around and that's probably something you'll want to at least consider for the combustion mixture it produces...and that's one of the SIMPLER feedback chains you'll deal with.
It's a bit like modded minecraft: basically EVERYONE building their mod or modpack expects JEI or NEI to be a thing, so they don't generally try to recreate that feature; why spend the time reinventing the wheel? Better to maybe make sure your mod plays nice with it than to try and reinvent it outright.
Ok. So the "complex buildings" you're thinking of? He doesn't have those unlocked yet. He's nowhere NEAR unlocking that chain. In fact, when I did the math a while back I think I found that you actually get MORE iron plates if you just shove em in a furnace and be done with it, though pyanadon could well have rebalanced that processing chain since then, as that was a long time ago.
I...I get that you're trying to help, but your advice is very often not particularly helpful or even counter productive due to completely missing some of the context. It's a long running pattern with you.
That structure should be fairly easy to unlock, might be the first production chain to unlock too. There are flowchart PDFs on the Factorio forum on Pyanadon mod play, so these missing context I suggested are supposed to make players to find out themselves using the Factorio forum.
I have 3080 hours in Factorio, so I'm not completely clueless. I've played Krastorio 2 and Space Ex (up to two planets), but was never interested in Bobs or Angels. I just did Lazy Bastard to kill time until the DLC, and this one looked interesting. I re-looked at FNEI, and got Helmod (the interface will take some study) and Iron Oxide routing is included.
My original comment was more along the lines of I hadn't seen a key byproduct ignored in the vanilla interface before. With no research possible, and the oxide clogging the coke belt by design, I was stumped. I didn't think of a furnace. If I could have filtered it in some way, no problem. But at that point in a new game I was just stumped, and oxide isn't shown anywhere in the game interface. I don't recall ever seeing that in other mods.
Not a big deal. I have an answer, and I thank you all for it.,
I can suggest you to play Pyanadons with Angel mods instead of Bobs.
Problem is that the mod dev has stated running Py+ B or A wasn't intended (can also be noticed by the fact you would need TBAA in order to cross mix ingredients).
It hasn't stopped me from playing Py/B/A though.
As for the question; I know that iron oxide (specifically) is later used in a production process that doesn't take the normal ore (could be a later battery or something). I know early game I splitt the belt coming out of the cokery to siphon off the oxide and I did that a LOT in my py modpack.