Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.reddit.com/r/factorio/comments/6sgvqp/bobangels_beginners_tips/
there are some tips
ANGELS mod makes getting at your basic ores much more complicated, and often forces you to use a more complicated method just to turn those into plates.
For your initial ore processing, you should have 1 of each of the 4 starting ores: bobmonium, rubyte, saphirite, stiratite. I recommend starting with really rich fields. You will want to crush each of these and smelt them early on; don't really worry about setting up your "main bus" until you have a somewhat expandable setup for each of these. (you should not need more than 4 rows of 10 furnaces for each of them; if you REALLY need more you're probably ready for the smelting phase anyways.) The exception is bobmonium; you'll want to start "sorting" crushed bobmonium fairly soon in order to get quartz for glass, which is needed for tree farms (tree farms let you automate wood).
For your base layout...well...
Make an entire BUS just for all your circuits and circuit components; it'll be about 50-100 tiles wide and 200 or so tiles long when all is said and done, depending on how you try to lay it all out. I recommend having it be perpendicular to the "main" bus where science, gears, and other random things go.
Get plastic by turning wood into fiber, into methene/methanol(bleh I can't remember the names, I think you'll go through both those steps in the end), then eventually into liquid plastic which you cast.
In-depth expirimentation with petrochems is quite optional, and perhaps even a waste of space in the long run; if you DO wish to play with it for whatever reason, you'll want an entire fluid bus for it. leave yourself plenty of room (20-50 tiles for the bus itself)
You'll need an area for dealing with byproducts. Most byproducts require sulfuric acid to deal with; in bobs+angels, your best source of sulfur is "clean coal to coke".
You'll need a production area for lime and it's variants near a shore, starting with the deep sea pump; this is both necessary for some essential recipes, and highly useful for many of the plate-multiplying angels smelting recipes.
Finally...your end-game method for obtaining ores will be based on crushing, floating, chemically refining, then thermally refining ores as needed, then combining them with brown catalyst to make a pure-ore. I recommend using trains to manage this, as otherwise you're likely to end up with a big mess. However, other setups are possible. Note that you can create slag ex-nihilo with "dirt water electrolysis", so you are not dependent upon lower-tier sorting methods for your slag.
wood -> cellulose fibre -> methanol gas -> propane gas -> liquid plastic -> plastic bar.
This cant be stressed enough, you can get plastic really early and that opens up so many things. Long before you have to tax your brain with the petrochem. Such as batteries and resistors for the circuit boards.
Listen to fractal OP :) He knows his stuff.