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In that case, I'm almost 100% certain that the answer is no. All players in a multiplayer game need to have the same set of mods. All mods, including interface mods, are implemented as Lua scripts, and there doesn't seem to be much of a system<>interface distinction in the API.
it would be semi-possible if you use the same mod with your friend, but that mod has a way for ingame runtime configuration (don´t ask me how, but it is possible)